Bug #568 ยป streamdev-mainthread_switch.diff
server/connection.c | ||
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#include "common.h"
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#include <vdr/tools.h>
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#include <vdr/thread.h>
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#include <vdr/transfer.h>
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#include <string.h>
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#include <stdarg.h>
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#include <errno.h>
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class cSwitchLive {
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private:
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cMutex mutex;
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cCondWait switched;
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cDevice *device;
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const cChannel *channel;
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public:
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cDevice* Switch(cDevice *Device, const cChannel *Channel);
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void Switch(void);
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cSwitchLive(void);
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};
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cSwitchLive::cSwitchLive(): device(NULL), channel(NULL)
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{
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}
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cDevice* cSwitchLive::Switch(cDevice *Device, const cChannel *Channel)
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{
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mutex.Lock();
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device = Device;
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channel = Channel;
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mutex.Unlock();
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switched.Wait();
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return device;
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}
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void cSwitchLive::Switch(void)
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{
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mutex.Lock();
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if (channel && device) {
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cDevice::SetAvoidDevice(device);
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if (!Channels.SwitchTo(cDevice::CurrentChannel())) {
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if (StreamdevServerSetup.SuspendMode == smAlways) {
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Channels.SwitchTo(channel->Number());
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Skins.Message(mtInfo, tr("Streaming active"));
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}
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else {
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esyslog("streamdev: Can't receive channel %d (%s) from device %d. Moving live TV to other device failed (PrimaryDevice=%d, ActualDevice=%d)", channel->Number(), channel->Name(), device->CardIndex(), cDevice::PrimaryDevice()->CardIndex(), cDevice::ActualDevice()->CardIndex());
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device = NULL;
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}
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}
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// make sure we don't come in here next time
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channel = NULL;
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switched.Signal();
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}
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mutex.Unlock();
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}
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cServerConnection::cServerConnection(const char *Protocol, int Type):
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cTBSocket(Type),
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m_Protocol(Protocol),
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... | ... | |
m_WriteBytes(0),
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m_WriteIndex(0)
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{
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m_SwitchLive = new cSwitchLive();
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}
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cServerConnection::~cServerConnection()
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{
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delete m_SwitchLive;
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}
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const cChannel* cServerConnection::ChannelFromString(const char *String, int *Apid, int *Dpid) {
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... | ... | |
&& UsedByLiveTV(device)) {
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// now we would have to switch away live tv...let's see if live tv
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// can be handled by another device
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#if VDRVERSNUM >= 10516
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cDevice::SetAvoidDevice(device);
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if (!Channels.SwitchTo(cDevice::CurrentChannel())) {
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if (StreamdevServerSetup.SuspendMode == smAlways) {
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Channels.SwitchTo(Channel->Number());
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Skins.QueueMessage(mtInfo, tr("Streaming active"));
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}
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else {
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dsyslog("streamdev: GetDevice: Live TV not suspended");
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device = NULL;
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}
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}
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#else
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const cChannel *current = Channels.GetByNumber(cDevice::CurrentChannel());
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cDevice *newdev = current ? CheckDevice(current, 0, true, device) : NULL;
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if (newdev) {
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dsyslog("streamdev: GetDevice: Trying to move live TV to device %d", newdev->CardIndex());
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newdev->SwitchChannel(current, true);
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}
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else if (StreamdevServerSetup.SuspendMode == smAlways) {
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Channels.SwitchTo(Channel->Number());
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Skins.QueueMessage(mtInfo, tr("Streaming active"));
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}
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else {
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dsyslog("streamdev: GetDevice: Live TV not suspended");
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device = NULL;
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}
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#endif
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device = m_SwitchLive->Switch(device, Channel);
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}
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if (!device) {
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... | ... | |
}
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return device;
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}
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void cServerConnection::MainThreadHook()
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{
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m_SwitchLive->Switch();
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}
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server/connection.h | ||
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class cChannel;
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class cDevice;
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class cSwitchLive;
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/* Basic capabilities of a straight text-based protocol, most functions
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virtual to support more complicated protocols */
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... | ... | |
uint m_WriteBytes;
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uint m_WriteIndex;
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cSwitchLive *m_SwitchLive;
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tStrStrMap m_Headers;
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/* Check if a device would be available for transfering the given
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... | ... | |
/* Test if a call to GetDevice would return a usable device. */
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bool ProvidesChannel(const cChannel *Channel, int Priority);
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/* Do things which must be done in VDR's main loop */
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void MainThreadHook();
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virtual void Flushed(void) {}
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virtual void Detach(void) = 0;
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server/server.c | ||
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cServerConnection *client = c->Accept();
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if (!client)
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continue;
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Lock();
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m_Clients.Add(client);
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Unlock();
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if (m_Clients.Count() > StreamdevServerSetup.MaxClients) {
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esyslog("streamdev: too many clients, rejecting %s:%d",
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... | ... | |
isyslog("streamdev: closing streamdev connection to %s:%d",
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s->RemoteIp().c_str(), s->RemotePort());
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s->Close();
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Lock();
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m_Clients.Del(s);
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Unlock();
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}
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s = next;
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}
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}
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Lock();
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while (m_Clients.Count() > 0) {
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cServerConnection *s = m_Clients.First();
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s->Close();
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m_Clients.Del(s);
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}
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Unlock();
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while (m_Servers.Count() > 0) {
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cServerComponent *c = m_Servers.First();
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... | ... | |
m_Servers.Del(c);
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}
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}
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void cStreamdevServer::MainThreadHook(void)
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{
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cThreadLock lock(m_Instance);
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for (cServerConnection *s = m_Clients.First(); s; s = m_Clients.Next(s))
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s->MainThreadHook();
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}
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server/server.h | ||
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static void Initialize(void);
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static void Destruct(void);
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static bool Active(void);
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static void MainThreadHook(void);
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};
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inline bool cStreamdevServer::Active(void)
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server/streamdev-server.c | ||
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return NULL;
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}
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void cPluginStreamdevServer::MainThreadHook(void)
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{
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cStreamdevServer::MainThreadHook();
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}
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cMenuSetupPage *cPluginStreamdevServer::SetupMenu(void)
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{
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return new cStreamdevServerMenuSetupPage;
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server/streamdev-server.h | ||
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virtual cString Active(void);
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virtual const char *MainMenuEntry(void);
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virtual cOsdObject *MainMenuAction(void);
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virtual void MainThreadHook(void);
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virtual cMenuSetupPage *SetupMenu(void);
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virtual bool SetupParse(const char *Name, const char *Value);
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};
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