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Bug #568 ยป streamdev-mainthread_switch.diff

schmirl, 03/05/2011 11:50 PM

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server/connection.c
#include "common.h"
#include <vdr/tools.h>
#include <vdr/thread.h>
#include <vdr/transfer.h>
#include <string.h>
#include <stdarg.h>
#include <errno.h>
class cSwitchLive {
private:
cMutex mutex;
cCondWait switched;
cDevice *device;
const cChannel *channel;
public:
cDevice* Switch(cDevice *Device, const cChannel *Channel);
void Switch(void);
cSwitchLive(void);
};
cSwitchLive::cSwitchLive(): device(NULL), channel(NULL)
{
}
cDevice* cSwitchLive::Switch(cDevice *Device, const cChannel *Channel)
{
mutex.Lock();
device = Device;
channel = Channel;
mutex.Unlock();
switched.Wait();
return device;
}
void cSwitchLive::Switch(void)
{
mutex.Lock();
if (channel && device) {
cDevice::SetAvoidDevice(device);
if (!Channels.SwitchTo(cDevice::CurrentChannel())) {
if (StreamdevServerSetup.SuspendMode == smAlways) {
Channels.SwitchTo(channel->Number());
Skins.Message(mtInfo, tr("Streaming active"));
}
else {
esyslog("streamdev: Can't receive channel %d (%s) from device %d. Moving live TV to other device failed (PrimaryDevice=%d, ActualDevice=%d)", channel->Number(), channel->Name(), device->CardIndex(), cDevice::PrimaryDevice()->CardIndex(), cDevice::ActualDevice()->CardIndex());
device = NULL;
}
}
// make sure we don't come in here next time
channel = NULL;
switched.Signal();
}
mutex.Unlock();
}
cServerConnection::cServerConnection(const char *Protocol, int Type):
cTBSocket(Type),
m_Protocol(Protocol),
......
m_WriteBytes(0),
m_WriteIndex(0)
{
m_SwitchLive = new cSwitchLive();
}
cServerConnection::~cServerConnection()
{
delete m_SwitchLive;
}
const cChannel* cServerConnection::ChannelFromString(const char *String, int *Apid, int *Dpid) {
......
&& UsedByLiveTV(device)) {
// now we would have to switch away live tv...let's see if live tv
// can be handled by another device
#if VDRVERSNUM >= 10516
cDevice::SetAvoidDevice(device);
if (!Channels.SwitchTo(cDevice::CurrentChannel())) {
if (StreamdevServerSetup.SuspendMode == smAlways) {
Channels.SwitchTo(Channel->Number());
Skins.QueueMessage(mtInfo, tr("Streaming active"));
}
else {
dsyslog("streamdev: GetDevice: Live TV not suspended");
device = NULL;
}
}
#else
const cChannel *current = Channels.GetByNumber(cDevice::CurrentChannel());
cDevice *newdev = current ? CheckDevice(current, 0, true, device) : NULL;
if (newdev) {
dsyslog("streamdev: GetDevice: Trying to move live TV to device %d", newdev->CardIndex());
newdev->SwitchChannel(current, true);
}
else if (StreamdevServerSetup.SuspendMode == smAlways) {
Channels.SwitchTo(Channel->Number());
Skins.QueueMessage(mtInfo, tr("Streaming active"));
}
else {
dsyslog("streamdev: GetDevice: Live TV not suspended");
device = NULL;
}
#endif
device = m_SwitchLive->Switch(device, Channel);
}
if (!device) {
......
}
return device;
}
void cServerConnection::MainThreadHook()
{
m_SwitchLive->Switch();
}
server/connection.h
class cChannel;
class cDevice;
class cSwitchLive;
/* Basic capabilities of a straight text-based protocol, most functions
virtual to support more complicated protocols */
......
uint m_WriteBytes;
uint m_WriteIndex;
cSwitchLive *m_SwitchLive;
tStrStrMap m_Headers;
/* Check if a device would be available for transfering the given
......
/* Test if a call to GetDevice would return a usable device. */
bool ProvidesChannel(const cChannel *Channel, int Priority);
/* Do things which must be done in VDR's main loop */
void MainThreadHook();
virtual void Flushed(void) {}
virtual void Detach(void) = 0;
server/server.c
cServerConnection *client = c->Accept();
if (!client)
continue;
Lock();
m_Clients.Add(client);
Unlock();
if (m_Clients.Count() > StreamdevServerSetup.MaxClients) {
esyslog("streamdev: too many clients, rejecting %s:%d",
......
isyslog("streamdev: closing streamdev connection to %s:%d",
s->RemoteIp().c_str(), s->RemotePort());
s->Close();
Lock();
m_Clients.Del(s);
Unlock();
}
s = next;
}
}
Lock();
while (m_Clients.Count() > 0) {
cServerConnection *s = m_Clients.First();
s->Close();
m_Clients.Del(s);
}
Unlock();
while (m_Servers.Count() > 0) {
cServerComponent *c = m_Servers.First();
......
m_Servers.Del(c);
}
}
void cStreamdevServer::MainThreadHook(void)
{
cThreadLock lock(m_Instance);
for (cServerConnection *s = m_Clients.First(); s; s = m_Clients.Next(s))
s->MainThreadHook();
}
server/server.h
static void Initialize(void);
static void Destruct(void);
static bool Active(void);
static void MainThreadHook(void);
};
inline bool cStreamdevServer::Active(void)
server/streamdev-server.c
return NULL;
}
void cPluginStreamdevServer::MainThreadHook(void)
{
cStreamdevServer::MainThreadHook();
}
cMenuSetupPage *cPluginStreamdevServer::SetupMenu(void)
{
return new cStreamdevServerMenuSetupPage;
server/streamdev-server.h
virtual cString Active(void);
virtual const char *MainMenuEntry(void);
virtual cOsdObject *MainMenuAction(void);
virtual void MainThreadHook(void);
virtual cMenuSetupPage *SetupMenu(void);
virtual bool SetupParse(const char *Name, const char *Value);
};
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