#include "config.h" #include "type.h" #include namespace GLCD { std::string cSkinConfig::SkinPath(void) { return "."; } std::string cSkinConfig::FontPath(void) { return "."; } std::string cSkinConfig::CharSet(void) { return "iso-8859-15"; } std::string cSkinConfig::Translate(const std::string & Text) { return Text; } cType cSkinConfig::GetToken(const tSkinToken & Token) { return ""; } int cSkinConfig::GetTokenId(const std::string & Name) { return 0; } int cSkinConfig::GetTabPosition(int Index, int MaxWidth, const cFont & Font) { return 0; } uint64_t cSkinConfig::Now(void) { struct timeval tv; gettimeofday(&tv, 0); return (uint64_t)(tv.tv_sec * 1000 + tv.tv_usec / 1000); } } // end of namespace