#pragma once #include "baserender.h" class cFlatDisplayVolume : public cFlatBaseRender, public cSkinDisplayVolume { private: bool muted; cPixmap *labelPixmap; cPixmap *muteLogoPixmap; int labelHeight; public: cFlatDisplayVolume(void); virtual ~cFlatDisplayVolume(); virtual void SetVolume(int Current, int Total, bool Mute); //virtual void SetAudioChannel(int AudioChannel); virtual void Flush(void); void PreLoadImages(void); };