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authorkamel5 <vdr.kamel5 (at) gmx (dot) net>2021-06-06 14:59:51 +0200
committerkamel5 <vdr.kamel5 (at) gmx (dot) net>2021-07-12 13:53:53 +0200
commitbde0fc5d1f2766c7376511a629b8667248242db1 (patch)
treedb6f1504a6688213f9cea6724df9083bf19bcfac /detailview.h
parent0d8dc799b8ffc13784ca80a62deae6b53cc655bc (diff)
downloadskin-nopacity-bde0fc5d1f2766c7376511a629b8667248242db1.tar.gz
skin-nopacity-bde0fc5d1f2766c7376511a629b8667248242db1.tar.bz2
Optimize Flush in display menu
These changes ensures that only one flush is active when the fade-in thread is running. The first Pixmap::Lock() in cNopacityDisplayMenu::Action() takes so much longer than the following, Thats why the first Pixmap::Lock() was moved before the while loop. This makes the fade-in softer. The DetailView thread was eliminated.
Diffstat (limited to 'detailview.h')
-rw-r--r--detailview.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/detailview.h b/detailview.h
index 5a7fca2..3454b28 100644
--- a/detailview.h
+++ b/detailview.h
@@ -28,7 +28,7 @@ enum eMediaViewTabs {
mvtCount
};
-class cNopacityView : public cThread {
+class cNopacityView {
protected:
cOsd *osd;
cPixmap *pixmapHeader;
@@ -87,7 +87,7 @@ public:
virtual void KeyLeft(void) {};
virtual void KeyRight(void) {};
void DrawScrollbar(void);
- virtual void Action(void) {};
+ virtual void Render(void) {};
};
class cNopacityEPGView : public cNopacityView {
@@ -106,7 +106,7 @@ public:
void SetAlpha(int Alpha = 0);
void KeyLeft(void);
void KeyRight(void);
- void Action(void);
+ void Render(void);
};
class cNopacitySeriesView : public cNopacityView {
@@ -128,7 +128,7 @@ public:
void LoadMedia(void);
void KeyLeft(void);
void KeyRight(void);
- void Action(void);
+ void Render(void);
};
class cNopacityMovieView : public cNopacityView {
@@ -148,7 +148,7 @@ public:
void LoadMedia(void);
void KeyLeft(void);
void KeyRight(void);
- void Action(void);
+ void Render(void);
};
class cNopacityTextView : public cNopacityView {
@@ -159,7 +159,7 @@ public:
void SetAlpha(int Alpha = 0);
void KeyLeft(void);
void KeyRight(void);
- void Action(void);
+ void Render(void);
};
#endif //__NOPACITY_DETAILVIEW_H