#ifndef __NOPACITY_DISPLAYREPLAY_H #define __NOPACITY_DISPLAYREPLAY_H class cNopacityDisplayReplay : public cSkinDisplayReplay , cThread{ private: cOsd *osd; bool initial; bool modeOnly; cString lastDate; int width; int height; int headerHeight; int info2Height; int progressBarHeight; int currentHeight; int controlsHeight; int footerHeight; int infoWidth; int dateWidth; int iconSize, iconBorder; int jumpX, jumpY; int jumpWidth, jumpHeight; int FrameTime; int FadeTime; cPixmap *pixmapHeader; cPixmap *pixmapBackground; cPixmap *pixmapInfo; cPixmap *pixmapDate; cPixmap *pixmapInfo2; cPixmap *pixmapProgressBar; cPixmap *pixmapCurrent; cPixmap *pixmapTotal; cPixmap *pixmapControls; cPixmap *pixmapRew; cPixmap *pixmapRewBackground; cPixmap *pixmapRewSpeed; cPixmap *pixmapPause; cPixmap *pixmapPauseBackground; cPixmap *pixmapPlay; cPixmap *pixmapPlayBackground; cPixmap *pixmapFwd; cPixmap *pixmapFwdBackground; cPixmap *pixmapFwdSpeed; cPixmap *pixmapJump; cPixmap *pixmapFooter; cFont *fontReplayHeader; cFont *fontReplay; virtual void Action(void); void SetGeometry(void); void CreatePixmaps(void); void CreateFonts(void); void DrawBackground(void); void DrawDate(void); void LoadControlIcons(void); public: cNopacityDisplayReplay(bool ModeOnly); virtual ~cNopacityDisplayReplay(); virtual void SetRecording(const cRecording *Recording); virtual void SetTitle(const char *Title); virtual void SetMode(bool Play, bool Forward, int Speed); virtual void SetProgress(int Current, int Total); virtual void SetCurrent(const char *Current); virtual void SetTotal(const char *Total); virtual void SetJump(const char *Jump); virtual void SetMessage(eMessageType Type, const char *Text); virtual void Flush(void); }; #endif //__NOPACITY_DISPLAYREPLAY_H