/* * skinlcars.h: A VDR skin with Star Trek's "LCARS" layout * * See the main source file 'vdr.c' for copyright information and * how to reach the author. * * $Id: skinlcars.h 2.1 2012/04/15 13:17:35 kls Exp $ */ #ifndef __NOPACITY_H #define __NOPACITY_H #include #include class cNopacity : public cSkin { public: cNopacity(void); virtual const char *Description(void); virtual cSkinDisplayChannel *DisplayChannel(bool WithInfo); virtual cSkinDisplayMenu *DisplayMenu(void); virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly); virtual cSkinDisplayVolume *DisplayVolume(void); virtual cSkinDisplayTracks *DisplayTracks(const char *Title, int NumTracks, const char * const *Tracks); virtual cSkinDisplayMessage *DisplayMessage(void); }; #endif //__NOPACITY_H