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#ifndef __NOPACITY_DISPLAYREPLAY_H
#define __NOPACITY_DISPLAYREPLAY_H
class cNopacityDisplayReplay : public cSkinDisplayReplay , cThread{
private:
cOsd *osd;
bool initial;
bool modeOnly;
cString lastDate;
int width;
int height;
int headerHeight;
int info2Height;
int progressBarHeight;
int currentHeight;
int controlsHeight;
int footerHeight;
int infoWidth;
int dateWidth;
int iconSize, iconBorder;
int jumpX, jumpY;
int jumpWidth, jumpHeight;
int FrameTime;
int FadeTime;
cPixmap *pixmapHeader;
cPixmap *pixmapBackground;
cPixmap *pixmapInfo;
cPixmap *pixmapDate;
cPixmap *pixmapInfo2;
cPixmap *pixmapProgressBar;
cPixmap *pixmapCurrent;
cPixmap *pixmapTotal;
cPixmap *pixmapControls;
cPixmap *pixmapRew;
cPixmap *pixmapRewBackground;
cPixmap *pixmapRewSpeed;
cPixmap *pixmapPause;
cPixmap *pixmapPauseBackground;
cPixmap *pixmapPlay;
cPixmap *pixmapPlayBackground;
cPixmap *pixmapFwd;
cPixmap *pixmapFwdBackground;
cPixmap *pixmapFwdSpeed;
cPixmap *pixmapJump;
cPixmap *pixmapFooter;
cFont *fontReplayHeader;
cFont *fontReplay;
virtual void Action(void);
void SetGeometry(void);
void CreatePixmaps(void);
void CreateFonts(void);
void DrawBackground(void);
void DrawDate(void);
void LoadControlIcons(void);
public:
cNopacityDisplayReplay(bool ModeOnly);
virtual ~cNopacityDisplayReplay();
virtual void SetRecording(const cRecording *Recording);
virtual void SetTitle(const char *Title);
virtual void SetMode(bool Play, bool Forward, int Speed);
virtual void SetProgress(int Current, int Total);
virtual void SetCurrent(const char *Current);
virtual void SetTotal(const char *Total);
virtual void SetJump(const char *Jump);
virtual void SetMessage(eMessageType Type, const char *Text);
virtual void Flush(void);
};
#endif //__NOPACITY_DISPLAYREPLAY_H
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