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#ifndef __NOPACITY_H
#define __NOPACITY_H

#include <vdr/skins.h>
#include <vdr/videodir.h>

class cNopacityDisplayMenu;

class cNopacity : public cSkin {
private:
  cNopacityDisplayMenu *displayMenu;
public:
  cNopacity(void);
  virtual const char *Description(void);
  virtual cSkinDisplayChannel *DisplayChannel(bool WithInfo);
  virtual cSkinDisplayMenu *DisplayMenu(void);
  virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly);
  virtual cSkinDisplayVolume *DisplayVolume(void);
  virtual cSkinDisplayTracks *DisplayTracks(const char *Title, int NumTracks, const char * const *Tracks);
  virtual cSkinDisplayMessage *DisplayMessage(void);
  void svdrpSwitchRss(void);
  void svdrpSwitchMessage(void);
  };
#endif //__NOPACITY_H