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authorKlaus Schmidinger <kls (at) cadsoft (dot) de>2003-04-13 18:00:00 +0200
committerKlaus Schmidinger <kls (at) cadsoft (dot) de>2003-04-13 18:00:00 +0200
commit9f919801465f49be6b2118f54bd54df846e2f865 (patch)
tree721f42c9fd88ab33b47ad9b945247353bac9bc4c /PLUGINS.html
parentb60eda5a8e8a9b9b96a90016fd27c03cd3f1ec8b (diff)
downloadvdr-patch-lnbsharing-9f919801465f49be6b2118f54bd54df846e2f865.tar.gz
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Version 1.1.27vdr-1.1.27
- The CAM is now accessed only if the current channel actually has a non-zero Ca value, and CAM access is completely suppressed during replay, which avoids problems in case the CAM is attached to the primary DVB device. - The "Left" and "Right" buttons now set the cursor to the first or last list item even if the list consist only of a single page, like, for instance, the Main menu (thanks to Oliver Endriss). - Made the log message "OSD window width must be a multiple of 4..." a debug message instead of an error message, so it can be avoided by using a log level less than 3. - Updated Greek language texts (thanks to Dimitrios Dimitrakos). - Fixed faulty behaviour of the "Mute" key in case the channel display is visible (thanks to Florian Bartels for reporting this one and Sascha Volkenandt for helping to fix it). - Modified LOF handling to allow for C-band reception (thanks to Malcolm Caldwell). - Added some missing cAudio handling calls (thanks to Werner Fink). - Replaced the 'for' loops in StripAudioPackets() with memset() calls (thanks to Werner Fink). - Further increased the timeout until an index file is considerd no longer to be written. - Fixed a crash in case the index file can't be accessed any more during replay (thanks to Stefan Huelswitt for reporting this one). - Fixed displaying messages in the status line in case they exceed the OSD width (thanks to Gerhard Steiner for reporting this one). - Avoiding high CPU load in case the connection to LIRC gets lost (thanks to Ludwig Nussel). - Fixed handling repeat function with LIRC (thanks to Ludwig Nussel). - Fixed handling min/max borders when entering integer values (thanks to Andy Grobb for reporting this one). - Implemented a "resume ID" which allows several users to each have their own resume.vdr files (thanks to Martin Hammerschmid). This parameter can be set in the "Setup/Replay" menu (see MANUAL for details). - Now using 'libdtv' version 0.0.5 (thanks to Rolf Hakenes for the new version and Stefan Huelswitt for adapting VDR to it). - If no device with an MPEG decoder can be found at startup, the first device is now used as primary device (just to have some device). - Adjusted some Premiere channels in 'channels.conf' (thanks to Thomas Koch). - Updated 'channels.conf.cable' (thanks to Stefan Hußfeldt). - The 'epg.data' file is now read after all plugins have been started (thanks to Sascha Volkenandt). - The LIRC remote control no longer tries to learn keys if it can't connect to the LIRC daemon (thanks to Ludwig Nussel for reporting this one). The same applies to the RCU remote control in case of errors during startup. - Fixed handling of Ca parameters with values <= MAXDEVICES, which don't indicate an actual encrypted channel (thanks to Stefan Huelswitt for reporting this one).
Diffstat (limited to 'PLUGINS.html')
-rw-r--r--PLUGINS.html35
1 files changed, 21 insertions, 14 deletions
diff --git a/PLUGINS.html b/PLUGINS.html
index fe65130..d6c3776 100644
--- a/PLUGINS.html
+++ b/PLUGINS.html
@@ -21,18 +21,18 @@ VDR program and present itself to the user.
The <i>internal</i> interface provides the plugin code access to VDR's internal data
structures and allows it to hook itself into specific areas to perform special actions.
<p>
-<!--X1.1.13--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
-Important modifications introduced in version 1.1.13 are marked like this.
-<!--X1.1.13--></td></tr></table>
-<!--X1.1.14--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
+<!--X1.1.14--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.1.14 are marked like this.
<!--X1.1.14--></td></tr></table>
-<!--X1.1.15--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
+<!--X1.1.15--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.1.15 are marked like this.
<!--X1.1.15--></td></tr></table>
-<!--X1.1.17--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
+<!--X1.1.17--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.1.17 are marked like this.
<!--X1.1.17--></td></tr></table>
+<!--X1.1.27--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
+Important modifications introduced in version 1.1.27 are marked like this.
+<!--X1.1.27--></td></tr></table>
<hr>
<h1>Table Of Contents</h1>
@@ -506,7 +506,7 @@ in the call to VDR.
If the user selects the main menu entry of a plugin, VDR calls the function
-<!--X1.1.17--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
+<!--X1.1.17--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
<p><table><tr><td bgcolor=#F0F0F0><pre><br>
virtual cOsdObject *MainMenuAction(void);
</pre></td></tr></table><p>
@@ -1011,7 +1011,6 @@ bool DevicePoll(cPoller &amp;Poller, int TimeoutMs = 0);
</pre></td></tr></table><p>
to determine whether the device is ready for further data.
-<!--X1.1.13--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
<p>
If the player can provide more than a single audio track, it can implement the
following functions to make them available:
@@ -1022,9 +1021,8 @@ virtual const char **GetAudioTracks(int *CurrentTrack = NULL);
virtual void SetAudioTrack(int Index);
</pre></td></tr></table><p>
-<!--X1.1.13--></td></tr></table>
<p>
-<!--X1.1.15--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
+<!--X1.1.15--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
If there is an additional audio track that has to be replayed with external hardware,
the player shall call its member function
@@ -1260,7 +1258,6 @@ virtual bool SetChannelDevice(const cChannel *Channel, bool LiveView);
These functions will be called with the desired source or channel and shall return whether
this device can provide the requested source or channel and whether tuning to it was successful,
repectively.
-<!--X1.1.13--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
<p>
<b>Audio selection</b>
<p>
@@ -1273,7 +1270,6 @@ virtual const char **GetAudioTracksDevice(int *CurrentTrack = NULL) const;
virtual void SetAudioTrackDevice(int Index);
</pre></td></tr></table><p>
-<!--X1.1.13--></td></tr></table>
<p>
<b>Recording</b>
<p>
@@ -1307,7 +1303,7 @@ The functions to implement replaying capabilites are
<p><table><tr><td bgcolor=#F0F0F0><pre><br>
virtual bool HasDecoder(void) const;
-<!--X1.1.14--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
+<!--X1.1.14--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
virtual bool CanReplay(void) const;
<!--X1.1.14--></td></tr></table>
virtual bool SetPlayMode(ePlayMode PlayMode);
@@ -1369,7 +1365,7 @@ shut down (delete) all devices when the program terminates. It is therefore
important that the devices are created on the heap, using the <tt>new</tt>
operator!
-<!--X1.1.15--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
+<!--X1.1.15--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
<a name="Dolby Digital"><hr><h2>Dolby Digital</h2>
<center><i><b>"The stereo effect may only be experienced if stereo equipment is used!"</b></i></center><p>
@@ -1480,6 +1476,17 @@ the incoming data (by calling your <tt>Action()</tt> function).
In case you need to do any other setup steps, like opening a file or initializing
member variables, you should do so before calling <tt>Start()</tt>.
<p>
+<!--X1.1.27--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
+If your remote control for some reason can't work (maybe because it was unable to
+open some file handle it requires) it can implement the virtual function
+
+<p><table><tr><td bgcolor=#F0F0F0><pre><br>
+virtual bool Ready(void);
+</pre></td></tr></table><p>
+
+and have it return <i>false</i>. In that case VDR will not try to learn keys from
+that remote control.
+<!--X1.1.27--></td></tr></table>
VDR will handle everything necessary to learn the key mappings of your remote
control. In order to do so, it will first call the virtual function <tt>Initialize()</tt>,
in which you should take all necessary steps to make sure your remote control