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author | Klaus Schmidinger <kls (at) cadsoft (dot) de> | 2004-05-23 18:00:00 +0200 |
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committer | Klaus Schmidinger <kls (at) cadsoft (dot) de> | 2004-05-23 18:00:00 +0200 |
commit | 3c349510b5060ec05a684425b6b2e5b70d67f65c (patch) | |
tree | e2f3de32d241ae3dc62e72b0e7c5b810ed96253b /PLUGINS.html | |
parent | c80a53ff6ea22aa14d1f9772b310b77ea0da7c42 (diff) | |
download | vdr-patch-lnbsharing-3c349510b5060ec05a684425b6b2e5b70d67f65c.tar.gz vdr-patch-lnbsharing-3c349510b5060ec05a684425b6b2e5b70d67f65c.tar.bz2 |
Version 1.3.8vdr-1.3.8
- Fixed a crash when switching the skin and having selected a non-default theme
that is not available for the newly selected skin (thanks to Sascha Volkenandt
for reporting this one).
- Fixed some issues with gcc 3.4 (thanks to Prakash K. Cheemplavam and Marcel
Wiesweg).
- Added a hint to PLUGINS.html about how to name a plugin that implements a skin.
- Completed the Finnish OSD texts (thanks to Rolf Ahrenberg).
- Single shot timers and events now show the day of week (adopted with some changes
from the "elchi" patch, orginally introduced by Oskar Signell). Plugins that use
cEvent::GetDateString() should note that this function now returns a longer
string, including the day of week. The new function const char *WeekDayName(time_t t)
can be called with a time_t value to get the day of week for that time.
- When processing XPM data, the color name "None" is now mapped to #00000000, which
is "fully transparent" (suggested by Sascha Volkenandt).
- Fixed the OSD alignment in the SPU decoder (thanks to Miko Wohlgemuth for reporting
this one and helping to test the fix).
- Fixed freezing picture when a recording starts on a system that always uses
'Transfer Mode' (thanks to Michal Dobrzynski for reporting this one).
- Fixed a memory leak in NIT processing (thanks to Marcel Wiesweg).
- Added a few missing initializations (thanks to Marcel Wiesweg).
- Moved the declaration of cMenuText to VDR/menu.h to make it available to plugins.
It now also has a SetText() function that can be used to dynamically set the text
in an already existing cMenuText (both suggested by Stefan Huelswitt).
- Added play mode pmVideoOnly (thanks to Marcel Wiesweg).
- Added a missing cStatus::MsgOsdClear() to cDisplayChannel::~cDisplayChannel()
(thanks to Oliver Endriss).
- No longer displaying unused color buttons in the "Classic VDR" skin (thanks to
Oliver Endriss for reporting this one).
- Added some missing cStatus::MsgOsdTextItem() calls (thanks to Oliver Endriss for
reporting this one).
Diffstat (limited to 'PLUGINS.html')
-rw-r--r-- | PLUGINS.html | 35 |
1 files changed, 25 insertions, 10 deletions
diff --git a/PLUGINS.html b/PLUGINS.html index a2cfe9b..cfd28d1 100644 --- a/PLUGINS.html +++ b/PLUGINS.html @@ -14,15 +14,18 @@ Copyright © 2004 Klaus Schmidinger<br> <a href="http://www.cadsoft.de/vdr">www.cadsoft.de/vdr</a> </center> <p> -<!--X1.2.6--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%> +<!--X1.2.6--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%> Important modifications introduced in version 1.2.6 are marked like this. <!--X1.2.6--></td></tr></table> -<!--X1.3.0--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%> +<!--X1.3.0--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%> Important modifications introduced in version 1.3.0 are marked like this. <!--X1.3.0--></td></tr></table> -<!--X1.3.7--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%> +<!--X1.3.7--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%> Important modifications introduced in version 1.3.7 are marked like this. <!--X1.3.7--></td></tr></table> +<!--X1.3.8--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%> +Important modifications introduced in version 1.3.8 are marked like this. +<!--X1.3.8--></td></tr></table> <p> VDR provides an easy to use plugin interface that allows additional functionality to be added to the program by implementing a dynamically loadable library file. @@ -70,11 +73,11 @@ structures and allows it to hook itself into specific areas to perform special a <li><a href="#Status monitor">Status monitor</a> <li><a href="#Players">Players</a> <li><a href="#Receivers">Receivers</a> -<!--X1.3.0--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%> +<!--X1.3.0--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%> <li><a href="#Filters">Filters</a> <!--X1.3.0--></td></tr></table> <li><a href="#The On Screen Display">The On Screen Display</a> -<!--X1.3.7--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%> +<!--X1.3.7--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%> <li><a href="#Skins">Skins</a> <li><a href="#Themes">Themes</a> <!--X1.3.7--></td></tr></table> @@ -1214,7 +1217,7 @@ Mode</i>). If the <tt>cReceiver</tt> isn't needed any more, it may simply be <i>deleted</i> and will automatically detach itself from the <tt>cDevice</tt>. -<!--X1.3.0--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%> +<!--X1.3.0--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%> <a name="Filters"><hr><h2>Filters</h2> <center><i><b>A Fistful of Datas</b></i></center><p> @@ -1260,7 +1263,7 @@ and will automatically detach itself from the <tt>cDevice</tt>. See VDR/eit.c or VDR/pat.c to learn how to process filter data. <!--X1.3.0--></td></tr></table> -<!--X1.3.7--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%> +<!--X1.3.7--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%> <a name="The On Screen Display"><hr><h2>The On Screen Display</h2> <center><i><b>Window to the world</b></i></center><p> @@ -1371,6 +1374,18 @@ new cMySkin; in the <a href="#Getting started"><tt>Start()</tt></a> function of your plugin. Do not delete this object, it will be automatically deleted when the program ends. +<p> +<!--X1.3.8--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%> +In order to be able to easily identify plugins that implement a skin it is recommended +that the name of such a plugin should be + +<p><table><tr><td bgcolor=#F0F0F0><pre> +skinxyz +</pre></td></tr></table><p> + +where <tt>xyz</tt> is the actual name of the skin. + +<!--X1.3.8--></td></tr></table> <a name="Themes"><hr><h2>Themes</h2> @@ -1512,7 +1527,7 @@ The functions to implement replaying capabilites are virtual bool HasDecoder(void) const; virtual bool CanReplay(void) const; virtual bool SetPlayMode(ePlayMode PlayMode); -<!--X1.2.6--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%> +<!--X1.2.6--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%> virtual int64_t GetSTC(void); <!--X1.2.6--></td></tr></table> virtual void TrickSpeed(int Speed); @@ -1534,7 +1549,7 @@ virtual void SetVideoFormat(bool VideoFormat16_9); virtual void SetVolumeDevice(int Volume); </pre></td></tr></table><p> -<!--X1.3.0--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%> +<!--X1.3.0--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%> <p> <b>Section Filtering</b> <p> @@ -1564,7 +1579,7 @@ handle section data. <p> <b>On Screen Display</b> <p> -<!--X1.3.7--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%> +<!--X1.3.7--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%> If your device provides On Screen Display (OSD) capabilities (which every device that is supposed to be used as a primary device should do), it shall implement an "OSD provider" class, derived from <tt>cOsdProvider</tt>, which, when its <tt>CreateOsd()</tt> |