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authorKlaus Schmidinger <kls (at) cadsoft (dot) de>2002-07-21 18:00:00 +0200
committerKlaus Schmidinger <kls (at) cadsoft (dot) de>2002-07-21 18:00:00 +0200
commita4112a96a67dbeb1cd6a63d2b4fa4b837462f467 (patch)
tree5542f0478dbba7715da703b2864fbfda640d6612 /player.h
parent54d069c95c546d6b12f6effc1af7a0274b7c31e4 (diff)
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Version 1.1.5vdr-1.1.5
- Added direct access to the index data of cPalette (needed for displaying SPUs, thanks to Andreas Schultz). - The status monitor function cStatus::Replaying() now gets a 'cControl *' argument instead of a 'cDvbPlayerControl *' in order to allow additional players to call this function. cPlayer and cControl have been given the functions GetIndex() and GetReplayMode() to allow access to the player's status. - Added cOsd::OpenRaw() to create a raw OSD (needed for displaying SPUs). - Changed the symantics of the Name parameter in cStatus::Recording() and cStatus::Replaying(). It is no longer the full directory name of the recording, but rather just the basic name. This has been changed to allow players that can't provide a name to simply use a string that describes the player type (like, e.g., "DVD"). - Fixed a hangup when switching to the next file during replay. - Fixed a possible race condition in the cDvbPlayer (thanks to Andreas Schultz for pointing out this one). - Disabled channels on Transponder 12070 in 'channels.conf', which apparently no longer transmits.
Diffstat (limited to 'player.h')
-rw-r--r--player.h13
1 files changed, 12 insertions, 1 deletions
diff --git a/player.h b/player.h
index 51265f3..1bf6d37 100644
--- a/player.h
+++ b/player.h
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: player.h 1.4 2002/06/23 12:56:38 kls Exp $
+ * $Id: player.h 1.5 2002/07/13 11:12:26 kls Exp $
*/
#ifndef __PLAYER_H
@@ -41,6 +41,15 @@ public:
cPlayer(void);
virtual ~cPlayer();
bool IsAttached(void) { return device != NULL; }
+ virtual bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return false; }
+ // Returns the current and total frame index, optionally snapped to the
+ // nearest I-frame.
+ virtual bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return false; }
+ // Returns the current replay mode (if applicable).
+ // 'Play' tells whether we are playing or pausing, 'Forward' tells whether
+ // we are going forward or backward and 'Speed' is -1 if this is normal
+ // play/pause mode, 0 if it is single speed fast/slow forward/back mode
+ // and >0 if this is multi speed mode.
};
class cControl : public cOsdObject {
@@ -54,6 +63,8 @@ public:
cControl(cPlayer *Player, bool Hidden = false);
virtual ~cControl();
virtual void Hide(void) = 0;
+ bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return player->GetIndex(Current, Total, SnapToIFrame); }
+ bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return player->GetReplayMode(Play, Forward, Speed); }
static void Launch(cControl *Control);
static void Attach(void);
static void Shutdown(void);