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author | Klaus Schmidinger <kls (at) cadsoft (dot) de> | 2005-01-23 18:00:00 +0100 |
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committer | Klaus Schmidinger <kls (at) cadsoft (dot) de> | 2005-01-23 18:00:00 +0100 |
commit | e36fe18c483b8e520752f61975e44ddd0317a332 (patch) | |
tree | 83cbf9e5ec53bcf099f702028f9d6720f5fe13ce /vdr.c | |
parent | fb5cccb2df60361a18fe3fd572b0fe18f3a4331c (diff) | |
download | vdr-patch-lnbsharing-e36fe18c483b8e520752f61975e44ddd0317a332.tar.gz vdr-patch-lnbsharing-e36fe18c483b8e520752f61975e44ddd0317a332.tar.bz2 |
Version 1.3.19vdr-1.3.19
- Making sure at least the default skin is available at program start in case a
plugin needs to issue an error message (thanks to Achim Tuffentshammer for
reporting a crash in such a case). Also checking if there is a current skin
in cSkins::Message().
- Completed the Finnish OSD texts and fixed internationalization of the text
for "Setup/DVB/Audio language(s)" (thanks to Rolf Ahrenberg).
- Completed the Estonian OSD texts and switched to iso8859-13 character set
(thanks to Arthur Konovalov).
- Made cCondWait::SleepMs() sleep at least 3ms to avoid a possible busy wait.
- Fixed canceling the LIRC thread (thanks to Marco Schlüßler for pointing out
this one).
- The "Green" button in the "Main" menu is now always "Audio", since the audio
channel might be changed even if there is only one actual audio PID.
- Fixed handling the '-E' option which was broken in version 1.3.18 (thanks to
Christian Jacobsen for reporting this one).
- Added 'channels.conf.terr' entries for Mainz (thanks to Michael Heyse).
- Implemented cDolbyRepacker for better handling of Dolby Digital PES packets
(thanks to Reinhard Nissl).
- Fixed playing files with PES packets longer than 2048 byte through the full
featured DVB card (thanks to Marco Kremer for reporting this one and providing
a test sample).
- Recording and Transfer Mode now handle more than 2 audio PIDs. For this the
interfaces of the following functions have been changed:
cTransferControl::cTransferControl()
cTransfer::cTransfer()
cRecorder::cRecorder()
cReceiver::cReceiver()
cRemux::cRemux()
- Fixed a possible race condition in cDevice::Action() and cTSBuffer::Action()
(thanks to Stefan Huelswitt).
- Extended some buffer sizes to allow handling HDTV streams (thanks to Reinhard
Nissl).
- Added 'channels.conf.terr' entries for Düsseldorf and Köln (thanks to Walter Koch).
- Falling back to 'stereo' when switching channels in case the user had switched
to 'left' or 'right' (suggested by Rolf Groppe).
- Completed the Danish OSD texts (thanks to Mogens Elneff).
- Recording and Transfer Mode can now handle up to 8 Dolby Digital tracks (thanks
to Marco Schlüßler for a patch that implements substream handling into
cDevice::PlayPesPacket(), and Reinhard Nissl for adding substream handling to
cDolbyRepacker).
- Added PlayPes(NULL, 0) to cTransfer::Action() when clearing the transfer buffer
to avoid overflows (thanks to Marco Schlüßler for pointing this out).
Diffstat (limited to 'vdr.c')
-rw-r--r-- | vdr.c | 18 |
1 files changed, 13 insertions, 5 deletions
@@ -22,7 +22,7 @@ * * The project's page is at http://www.cadsoft.de/vdr * - * $Id: vdr.c 1.198 2005/01/06 14:36:40 kls Exp $ + * $Id: vdr.c 1.200 2005/01/14 16:50:39 kls Exp $ */ #include <getopt.h> @@ -412,7 +412,10 @@ int main(int argc, char *argv[]) } else if (*EpgDataFileName != '/' && *EpgDataFileName != '.') EpgDirectory = VideoDirectory; - cSchedules::SetEpgDataFileName(AddDirectory(EpgDirectory, EpgDataFileName)); + if (EpgDirectory) + cSchedules::SetEpgDataFileName(AddDirectory(EpgDirectory, EpgDataFileName)); + else + cSchedules::SetEpgDataFileName(EpgDataFileName); cSchedules::Read(); } @@ -460,15 +463,20 @@ int main(int argc, char *argv[]) Interface = new cInterface(SVDRPport); + // Default skins: + + new cSkinClassic; + new cSkinSTTNG; + Skins.SetCurrent(Setup.OSDSkin); + cThemes::Load(Skins.Current()->Name(), Setup.OSDTheme, Skins.Current()->Theme()); + // Start plugins: if (!PluginManager.StartPlugins()) EXIT(2); - // Skins: + // Set skin and theme in case they're implemented by a plugin: - new cSkinClassic; - new cSkinSTTNG; Skins.SetCurrent(Setup.OSDSkin); cThemes::Load(Skins.Current()->Name(), Setup.OSDTheme, Skins.Current()->Theme()); |