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-rw-r--r--ac3dec/rematrix.c54
1 files changed, 31 insertions, 23 deletions
diff --git a/ac3dec/rematrix.c b/ac3dec/rematrix.c
index caa7094..f1df19b 100644
--- a/ac3dec/rematrix.c
+++ b/ac3dec/rematrix.c
@@ -28,52 +28,60 @@
#include "ac3_internal.h"
-#include "decode.h"
#include "rematrix.h"
+
struct rematrix_band_s
{
- uint_32 start;
- uint_32 end;
+ uint32_t start;
+ uint32_t end;
+} rematrix_band[] = {
+ {13, 24},
+ {25, 36},
+ {37, 60},
+ {61, 252}
};
-struct rematrix_band_s rematrix_band[] = { {13,24}, {25,36}, {37 ,60}, {61,252}};
-static inline uint_32 min(uint_32 a,uint_32 b);
+/**
+ *
+ **/
-static inline uint_32
-min(uint_32 a,uint_32 b)
+inline uint32_t min (uint32_t a, uint32_t b)
{
- return (a < b ? a : b);
+ return (a < b) ? a : b;
}
-/* This routine simply does stereo rematixing for the 2 channel
- * stereo mode */
-void rematrix(audblk_t *audblk, stream_samples_t samples)
+
+/**
+ * This routine simply does stereo remartixing for the 2 channel
+ * stereo mode
+ **/
+
+void rematrix (audblk_t *audblk, stream_samples_t samples)
{
- uint_32 num_bands;
- uint_32 start;
- uint_32 end;
- uint_32 i,j;
- float left,right;
+ uint32_t num_bands;
+ uint32_t start;
+ uint32_t end;
+ int i,j;
- if(!audblk->cplinu || audblk->cplbegf > 2)
+ if (!audblk->cplinu || audblk->cplbegf > 2)
num_bands = 4;
else if (audblk->cplbegf > 0)
num_bands = 3;
else
num_bands = 2;
- for(i=0;i < num_bands; i++)
- {
- if(!audblk->rematflg[i])
+ for (i=0; i < num_bands; i++) {
+ if (!audblk->rematflg[i])
continue;
start = rematrix_band[i].start;
- end = min(rematrix_band[i].end ,12 * audblk->cplbegf + 36);
+ end = min (rematrix_band[i].end ,12 * audblk->cplbegf + 36);
- for(j=start;j < end; j++)
- {
+ for (j=start;j < end; j++) {
+ float left,right;
+
left = samples[0][j] + samples[1][j];
right = samples[0][j] - samples[1][j];
samples[0][j] = left;