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-rw-r--r--player.h23
1 files changed, 22 insertions, 1 deletions
diff --git a/player.h b/player.h
index 12cc2a3..1e1fabf 100644
--- a/player.h
+++ b/player.h
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: player.h 1.8 2002/08/16 09:14:12 kls Exp $
+ * $Id: player.h 1.9 2002/10/12 11:17:02 kls Exp $
*/
#ifndef __PLAYER_H
@@ -50,6 +50,27 @@ public:
// we are going forward or backward and 'Speed' is -1 if this is normal
// play/pause mode, 0 if it is single speed fast/slow forward/back mode
// and >0 if this is multi speed mode.
+ virtual int NumAudioTracks(void) const { return 0; }
+ // Returns the number of audio tracks that are currently available on this
+ // player. The default return value is 0, meaning that this player
+ // doesn't have multiple audio track capabilities. The return value may
+ // change with every call and need not necessarily be the number of list
+ // entries returned by GetAudioTracks(). This function is mainly called to
+ // decide whether there should be an "Audio" button in a menu.
+ virtual const char **GetAudioTracks(int *CurrentTrack = NULL) const { return NULL; }
+ // Returns a list of currently available audio tracks. The last entry in the
+ // list must be NULL. The number of entries does not necessarily have to be
+ // the same as returned by a previous call to NumAudioTracks().
+ // If CurrentTrack is given, it will be set to the index of the current track
+ // in the returned list. Note that the list must not be changed after it has
+ // been returned by a call to GetAudioTracks()! The only time the list may
+ // change is *inside* the GetAudioTracks() function.
+ // By default the return value is NULL and CurrentTrack, if given, will not
+ // have any meaning.
+ virtual void SetAudioTrack(int Index) {}
+ // Sets the current audio track to the given value, which should be within the
+ // range of the list returned by a previous call to GetAudioTracks()
+ // (otherwise nothing will happen).
};
class cControl : public cOsdObject {