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author | austriancoder <austriancoder> | 2004-09-18 00:09:20 +0000 |
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committer | austriancoder <austriancoder> | 2004-09-18 00:09:20 +0000 |
commit | 4be1e3d6cdc48ae7c1922e91b2b158ad2803ac4c (patch) | |
tree | 983f0b74e61f6e84baadbd3027c3835bef778856 /dxr3dolbydigital.c | |
parent | 48d3d4fe3b7e7e89f734c9b398d5b59d9181715d (diff) | |
download | vdr-plugin-dxr3-4be1e3d6cdc48ae7c1922e91b2b158ad2803ac4c.tar.gz vdr-plugin-dxr3-4be1e3d6cdc48ae7c1922e91b2b158ad2803ac4c.tar.bz2 |
basic ac3 (dolby digital 5.1) support
Diffstat (limited to 'dxr3dolbydigital.c')
-rw-r--r-- | dxr3dolbydigital.c | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/dxr3dolbydigital.c b/dxr3dolbydigital.c new file mode 100644 index 0000000..67bfb03 --- /dev/null +++ b/dxr3dolbydigital.c @@ -0,0 +1,56 @@ +/* +* dxr3dolbydigital.c +* +* Copyright (C) 2004 Christian Gmeiner +* +* Taken from Nesseia-Renderengine Copyright (C) 2003-2004 Christian Gmeiner +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public License +* as published by the Free Software Foundation; either version 2.1 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +* +*/ + +#include "dxr3dolbydigital.h" +#include "dxr3device.h" +#include "dxr3configdata.h" + +// ================================== +//! play +void cDxr3DolbyDigital::Play(const uchar *Data, int Length) +{ + if (cDxr3ConfigData::Instance().GetUseDigitalOut()) + { + // call simply cDxr3Device::PlayAudio + cDxr3Device::Instance().PlayAudio(Data, Length); + } +} + +// ================================== +// +void cDxr3DolbyDigital::Mute(bool On) +{ +} + +// ================================== +// +void cDxr3DolbyDigital::Clear() +{ +} + +// ================================== +// +void cDxr3DolbyDigital::Action() +{ +} + |