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+/*
+* dxr3dolbydigital.c
+*
+* Copyright (C) 2004 Christian Gmeiner
+*
+* Taken from Nesseia-Renderengine Copyright (C) 2003-2004 Christian Gmeiner
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public License
+* as published by the Free Software Foundation; either version 2.1
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*
+*/
+
+#include "dxr3dolbydigital.h"
+#include "dxr3device.h"
+#include "dxr3configdata.h"
+
+// ==================================
+//! play
+void cDxr3DolbyDigital::Play(const uchar *Data, int Length)
+{
+ if (cDxr3ConfigData::Instance().GetUseDigitalOut())
+ {
+ // call simply cDxr3Device::PlayAudio
+ cDxr3Device::Instance().PlayAudio(Data, Length);
+ }
+}
+
+// ==================================
+//
+void cDxr3DolbyDigital::Mute(bool On)
+{
+}
+
+// ==================================
+//
+void cDxr3DolbyDigital::Clear()
+{
+}
+
+// ==================================
+//
+void cDxr3DolbyDigital::Action()
+{
+}
+