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+/*
+* dxr3dolbydigital.h
+*
+* Copyright (C) 2004 Christian Gmeiner
+*
+* Taken from Nesseia-Renderengine Copyright (C) 2003-2004 Christian Gmeiner
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public License
+* as published by the Free Software Foundation; either version 2.1
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*
+*/
+
+#ifndef _DXR3_DOLBYDIGITAL_H_
+#define _DXR3_DOLBYDIGITAL_H_
+
+#include "dxr3vdrincludes.h"
+
+// ==================================
+//! interface to vdr to output dolby digital via dxr3
+/*
+ With this class it is possible to listen real ac3 from
+ vdr :)
+*/
+class cDxr3DolbyDigital : public cAudio, private cThread
+{
+public:
+ cDxr3DolbyDigital() {}
+ virtual void Play(const uchar *Data, int Length);
+ virtual void Mute(bool On);
+ virtual void Clear();
+
+private:
+ virtual void Action();
+};
+
+#endif /*_DXR3_DOLBYDIGITAL_H_*/ \ No newline at end of file