From a3f259961e39e7820b3b634208b2f0bcb8507920 Mon Sep 17 00:00:00 2001 From: scop Date: Sun, 28 Jan 2007 16:51:15 +0000 Subject: Use cCondWait::SleepMs() instead of usleep(). --- dxr3demuxdevice.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'dxr3demuxdevice.c') diff --git a/dxr3demuxdevice.c b/dxr3demuxdevice.c index d80316d..bed1a11 100644 --- a/dxr3demuxdevice.c +++ b/dxr3demuxdevice.c @@ -22,9 +22,8 @@ #include #include #include -#include -#include "dxr3demuxdevice.h" #include +#include "dxr3demuxdevice.h" #include "dxr3pesframe.h" #include "dxr3configdata.h" @@ -348,7 +347,6 @@ int cDxr3DemuxDevice::DemuxPes(const uint8_t* buf, int length, bool bAc3Dts) bPlaySuc = true; //if (bPlayedFrame) return length; bPlayedFrame = true; - //usleep(30000); // otherwise there is problem with audio (driver bug?) m_dxr3Device.SetHorizontalSize(pesFrame.GetHorizontalSize()); m_dxr3Device.SetVerticalSize(pesFrame.GetVerticalSize()); m_dxr3Device.PlayVideoFrame(pesFrame.GetEsStart(), (int) (pesFrame.GetEsLength()), m_ReUseFrame); -- cgit v1.2.3