/*
* _ _ _ _ _____
* __ ____| |_ __ _ __ | |_ _ __ _(_)_ __ __| |_ ___ _|___ /
* \ \ / / _` | '__|____| '_ \| | | | |/ _` | | '_ \ _____ / _` \ \/ / '__||_ \
* \ V / (_| | | |_____| |_) | | |_| | (_| | | | | |_____| (_| |> <| | ___) |
* \_/ \__,_|_| | .__/|_|\__,_|\__, |_|_| |_| \__,_/_/\_\_| |____/
* |_| |___/
*
* Copyright (C) 2002-2004 Kai Möller
* Copyright (C) 2004-2010 Christian Gmeiner
*
* This file is part of vdr-plugin-dxr3.
*
* vdr-plugin-dxr3 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation version 2.
*
* vdr-plugin-dxr3 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with dxr3-plugin. If not, see .
*
*/
#ifndef _DECODER_H_
#define _DECODER_H_
extern "C" {
# include
# include
# include
}
#include
#include "dxr3multichannelaudio.h"
#include "uncopyable.h"
class cDxr3PesFrame;
class iAudio;
// ==================================
// allround decoder
class cDecoder : private Uncopyable {
public:
cDecoder();
~cDecoder();
void decode(cDxr3PesFrame *frame, iAudio *audio);
void ac3dts(cDxr3PesFrame *frame, iAudio *audio);
void Reset()
{
ac3dtsDecoder.Clear();
rbuf.Clear();
}
private:
bool checkMpegAudioHdr(const uint8_t *head);
int calcFrameSize(const uint8_t *header);
AVCodec *audio;
AVCodecContext *contextAudio;
AVPacket avpkt;
cRingBufferFrame rbuf;
cMultichannelAudio ac3dtsDecoder;
int frameSize;
uint8_t lastBitrate;
uint8_t pcmbuf[AVCODEC_MAX_AUDIO_FRAME_SIZE];
void Init();
};
#endif /*_DECODER_H_*/
// Local variables:
// mode: c++
// c-file-style: "stroustrup"
// c-file-offsets: ((inline-open . 0))
// tab-width: 4;
// indent-tabs-mode: nil
// End: