/* * dxr3audiodecoder.h * * Copyright (C) 2002-2004 Kai Möller * Copyright (C) 2004 Christian Gmeiner * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * */ #ifndef _DXR3_AUDIODECODER_H_ #define _DXR3_AUDIODECODER_H_ #include #include extern "C" { # include } #include "dxr3syncbuffer.h" #include "dxr3multichannelaudio.h" #include "Uncopyable.h" class cDxr3PesFrame; // ================================== // decode audio to mp2 or use DD :) class cDxr3AudioDecoder : private Uncopyable { public: cDxr3AudioDecoder(); ~cDxr3AudioDecoder(); void Init(); void Decode(cDxr3PesFrame *frame, uint32_t pts, cDxr3SyncBuffer &aBuf); void DecodeLpcm(cDxr3PesFrame *frame, uint32_t pts, cDxr3SyncBuffer &aBuf); void DecodeAc3Dts(const uint8_t* pPes, const uint8_t* buf, int length, uint32_t pts, cDxr3SyncBuffer &aBuf); int GetRate() const { return rate; } int GetChannelCount() const { return channels; } void Reset() { ac3dtsDecoder.Clear(); rbuf.Clear(); } private: bool HeadCheck(unsigned long head); AVCodec *audio; AVCodecContext *contextAudio; cRingBufferFrame rbuf; cMultichannelAudio ac3dtsDecoder; bool audioSynched; bool foundHeader; bool decodeAudio; int rate; int channels; uint8_t lastHeader[4]; uint8_t pcmbuf[AVCODEC_MAX_AUDIO_FRAME_SIZE]; }; #endif /*_DXR3_AUDIODECODER_H_*/ // Local variables: // mode: c++ // c-file-style: "stroustrup" // c-file-offsets: ((inline-open . 0)) // indent-tabs-mode: t // End: