/* * dxr3audiodecoder.h * * Copyright (C) 2002-2004 Kai Möller * Copyright (C) 2004 Christian Gmeiner * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef _DXR3_AUDIODECODER_H_ #define _DXR3_AUDIODECODER_H_ #include #include #include "dxr3ffmpeg.h" #include "dxr3syncbuffer.h" #include "dxr3multichannelaudio.h" #include "dxr3log.h" // ================================== //! Decode given audiostream in usable audioformat /*! Here we can decode lpcm, ac3 and pcm to useable bitstream for ffmpeg. ffmpeg will convert the datastream into mp2. */ class cDxr3AudioDecoder { public: cDxr3AudioDecoder(); ~cDxr3AudioDecoder(); void Init(); void Decode(const uint8_t* buf, int length, uint32_t pts, cDxr3SyncBuffer &aBuf); void DecodeLpcm(const uint8_t* buf, int length, uint32_t pts, cDxr3SyncBuffer &aBuf); void DecodeAc3Dts(const uint8_t* pPes, const uint8_t* buf, int length, uint32_t pts, cDxr3SyncBuffer &aBuf); int GetRate() const { return m_Rate; } int GetChannelCount() const { return m_Channels; } int GetFrameSize() const { return m_FrameSize; } void Reset() { m_AC3dtsDecoder.Clear(); m_RBuf.Clear(); } private: bool HeadCheck(unsigned long head); struct Dxr3Codec m_Codec; cRingBufferFrame m_RBuf; cMultichannelAudio m_AC3dtsDecoder; bool m_AudioSynched; bool m_DecoderOpened; uint8_t m_LastHeader[4]; int m_Rate; int m_Channels; uint32_t m_FrameSize; uint8_t m_PcmBuf[AVCODEC_MAX_AUDIO_FRAME_SIZE]; int m_Volume; bool m_FoundHeader; bool m_DecodeAudio; cDxr3AudioDecoder(cDxr3AudioDecoder&); // no copy constructor }; #endif /*_DXR3_AUDIODECODER_H_*/