/* * dxr3audiodecoder.h * * Copyright (C) 2002-2004 Kai Möller * Copyright (C) 2004 Christian Gmeiner * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * */ #ifndef _DXR3_AUDIODECODER_H_ #define _DXR3_AUDIODECODER_H_ extern "C" { # include # include } #include "dxr3syncbuffer.h" #include "dxr3multichannelaudio.h" #include "uncopyable.h" class cDxr3PesFrame; // ================================== // decode audio to mp2 or use DD :) class cDxr3AudioDecoder : private Uncopyable { public: cDxr3AudioDecoder(); ~cDxr3AudioDecoder(); void Decode(cDxr3PesFrame *frame, uint32_t pts, cDxr3SyncBuffer &aBuf); void DecodeLpcm(cDxr3PesFrame *frame, uint32_t pts, cDxr3SyncBuffer &aBuf); void DecodeAc3Dts(cDxr3PesFrame *frame, uint32_t pts, cDxr3SyncBuffer &aBuf); void Reset() { ac3dtsDecoder.Clear(); rbuf.Clear(); } private: bool checkMpegAudioHdr(const uint8_t *head); int calcFrameSize(const uint8_t *header); AVCodec *audio; AVCodecContext *contextAudio; AVPacket avpkt; cRingBufferFrame rbuf; cMultichannelAudio ac3dtsDecoder; int frameSize; uint8_t lastBitrate; uint8_t pcmbuf[AVCODEC_MAX_AUDIO_FRAME_SIZE]; void Init(); }; #endif /*_DXR3_AUDIODECODER_H_*/ // Local variables: // mode: c++ // c-file-style: "stroustrup" // c-file-offsets: ((inline-open . 0)) // tab-width: 4; // indent-tabs-mode: nil // End: