#ifndef _DXR3_DEVICE_H_ #define _DXR3_DEVICE_H_ #include "dxr3interface.h" #include "dxr3log.h" #include "dxr3demuxdevice.h" #include "dxr3spudecoder.h" #include using namespace std; // ================================== // our device :) /*! cDxr3Device is the interface for VDR devices. Is is the part, which VDR "talks" with our plugin. */ class cDxr3Device : public cDevice, public Singleton { public: cDxr3Device(); cDxr3Device(cDxr3Interface& demuxDevice); ~cDxr3Device(); virtual void MakePrimaryDevice(bool On); // replaying virtual bool HasDecoder() const; virtual bool CanReplay() const; virtual bool SetPlayMode(ePlayMode PlayMode); virtual int64_t GetSTC(); virtual void TrickSpeed(int Speed); virtual void Clear(); virtual void Play(); virtual void Freeze(); virtual void Mute(); virtual void StillPicture(const uchar *Data, int Length); virtual bool Poll(cPoller &Poller, int TimeoutMs = 0); virtual int PlayVideo(const uchar *Data, int Length); virtual void PlayAudio(const uchar *Data, int Length); // addition functions virtual bool GrabImage(const char *FileName, bool Jpeg = true, int Quality = -1, int SizeX = -1, int SizeY = -1); virtual void SetVideoFormat(bool VideoFormat16_9); virtual void SetVolumeDevice(int Volume); // osd virtual cSpuDecoder *GetSpuDecoder(); #if VDRVERSNUM < 10307 virtual cOsdBase* NewOsd(int x, int y); #endif // helper function void Reset() { m_CalledBySet = true; SetPlayMode(m_PlayMode); m_CalledBySet = false; } protected: ePlayMode m_PlayMode; cDxr3DemuxDevice m_DemuxDevice; bool m_AC3Present; bool m_CalledBySet; string m_strBuf; int m_Offset; //virtual bool SetPlayMode(ePlayMode PlayMode); //uint8_t m_pBuffer[MAX_VIDEO_BUFFER_SIZE]; //cDxr3StartStopThread* m_pStartStopThread; cDxr3SpuDecoder* m_spuDecoder; }; #endif /*_DXR3_DEVICE_H_*/