/* * dxr3dolbydigital.c * * Copyright (C) 2004 Christian Gmeiner * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #include "dxr3dolbydigital.h" #include "dxr3device.h" #include "dxr3configdata.h" // ================================== //! play #if VDRVERSNUM > 10320 void cDxr3DolbyDigital::Play(const uchar *Data, int Length, uchar Id) // TODO: this fixes the build, but according to reports, there's no audio. #else void cDxr3DolbyDigital::Play(const uchar *Data, int Length) #endif { if (cDxr3ConfigData::Instance().GetUseDigitalOut()) { // call simply cDxr3Device::PlayAudio cDxr3Device::Instance().PlayAudio(Data, Length); } } // ================================== // void cDxr3DolbyDigital::Mute(bool On) { } // ================================== // void cDxr3DolbyDigital::Clear() { } // ================================== // void cDxr3DolbyDigital::Action() { } // Local variables: // mode: c++ // c-file-style: "stroustrup" // c-file-offsets: ((inline-open . 0)) // indent-tabs-mode: t // End: