/* * dxr3dolbydigital.h * * Copyright (C) 2004 Christian Gmeiner * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef _DXR3_DOLBYDIGITAL_H_ #define _DXR3_DOLBYDIGITAL_H_ #include "dxr3vdrincludes.h" // ================================== //! interface to vdr to output dolby digital via dxr3 /* With this class it is possible to listen real ac3 from vdr :) */ class cDxr3DolbyDigital : public cAudio, private cThread { public: cDxr3DolbyDigital() {} #if VDRVERSNUM > 10320 virtual void Play(const uchar *Data, int Length, uchar Id); #else virtual void Play(const uchar *Data, int Length); #endif virtual void Mute(bool On); virtual void Clear(); private: virtual void Action(); }; #endif /*_DXR3_DOLBYDIGITAL_H_*/ // Local variables: // mode: c++ // c-file-style: "stroustrup" // c-file-offsets: ((inline-open . 0)) // indent-tabs-mode: t // End: