/* * dxr3ffmpeg.h * * Copyright (C) 2004 Christian Gmeiner * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * */ #ifndef _DXR3_FFMPEG_H_ #define _DXR3_FFMPEG_H_ extern "C" { #include } #include #include "dxr3singleton.h" // ================================== //! a codec used by this plugin struct Dxr3Codec { Dxr3Codec() : Open(false) {} AVCodec* codec; ///< ffmpeg's AVCodec AVCodecContext codec_context; ///< ffmpeg's AVCodecContext enum CodecID id; ///< id's from ffmpeg - like CODEC_ID_MP2 bool Open; ///< is codec open? }; // ================================== // class to work with ffmpeg /*! With cDxr3Ffmepg you can easily handle as many codecs as you want. At the moment we need this only for the audiodecoder, but in future i want to use it for ohter nice stuff :) */ class cDxr3Ffmepg : public Singleton { public: cDxr3Ffmepg(); ~cDxr3Ffmepg() {} bool FindCodec(struct Dxr3Codec& Codec); bool OpenCodec(struct Dxr3Codec& Codec); void CloseCodec(struct Dxr3Codec& Codec); private: cDxr3Ffmepg(cDxr3Ffmepg&); // no copy constructor }; #endif /*_DXR3_FFMPEG_H_*/ // Local variables: // mode: c++ // c-file-style: "stroustrup" // c-file-offsets: ((inline-open . 0)) // indent-tabs-mode: t // End: