/* * dxr3output-audio.c * * Copyright (C) 2002-2004 Kai Möller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * */ #include #include #include "dxr3output.h" #include "dxr3audio.h" #include "dxr3pesframe.h" // ================================== const int AUDIO_OFFSET = 4500; #define SCR m_dxr3Device->GetSysClock() // ================================== // ================================== //! constr. cDxr3AudioOutThread::cDxr3AudioOutThread(cDxr3SyncBuffer& buffer) : cDxr3OutputThread(buffer) { SetDescription("DXR3 audio output"); } // ================================== //! thread action void cDxr3AudioOutThread::Action() { bool resync = false; uint32_t pts = 0; while (Running()) { pts = 0; cFixedLengthFrame* pNext = m_buffer.Get(); if (pNext) pts = pNext->pts(); if ((pts && abs((int)pts-(int)SCR) > 30000)) { m_buffer.Clear(); m_bNeedResync = true; } else if (pNext) { if (!pts || pts < SCR) { if (!pts && resync) { continue; } else { resync = false; } if (pts && (pts < SCR) && ((SCR - pts) > 5000)) { m_dxr3Device->SetSysClock(pts + 1 * AUDIO_OFFSET); PlayFrame(pNext); if (m_buffer.IsPolled()) { m_buffer.Clear(); m_bNeedResync = true; } } else { PlayFrame(pNext); m_buffer.Pop(); } } else { if (abs((int)pts - (int)SCR) < (AUDIO_OFFSET )) { PlayFrame(pNext); m_buffer.Pop(); } } } if ((pts > SCR && abs((int)pts - (int)SCR) > AUDIO_OFFSET)) { cCondWait::SleepMs(10); } } } void cDxr3AudioOutThread::PlayFrame(cFixedLengthFrame *frame) { // only call setup and manipulate the volume for analog audio if (!audioOutput->isDigitalAudio()) { // update audio context SampleContext ctx; ctx.samplerate = frame->samplerate(); ctx.channels = frame->channels(); // TODO find cause why we need this workaround if (ctx.samplerate != -1 && ctx.channels != -1) { audioOutput->setup(ctx); } else { dsyslog("[fixme] samplerate: %d channels: %d", ctx.samplerate, ctx.channels); } // volume changes audioOutput->changeVolume((short *)frame->GetData(), (size_t)frame->length()); } audioOutput->write(frame->GetData(), frame->length()); } #undef SCR // Local variables: // mode: c++ // c-file-style: "stroustrup" // c-file-offsets: ((inline-open . 0)) // c-basic-offset: 4 // indent-tabs-mode: nil // End: