/* * dxr3outputthread.h * * Copyright (C) 2002-2004 Kai Möller * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef _DXR3OUTPUTTHREAD_H_ #define _DXR3OUTPUTTHREAD_H_ #include "dxr3vdrincludes.h" #include "dxr3syncbuffer.h" #include "dxr3audiodecoder.h" // ================================== class cDxr3OutputThread : public cThread { public: cDxr3OutputThread(cDxr3Interface& dxr3Device, cDxr3SyncBuffer& buffer); virtual ~cDxr3OutputThread() {Cancel();}; // virtual void Start(void) {cThread::Start()}; void SetStopSignal(); bool NeedResync() { return m_bNeedResync;}; void ClearResyncRequest() { m_bNeedResync = false;}; protected: virtual void Action() = 0; bool GetStopSignal(); cDxr3Interface& m_dxr3Device; cDxr3SyncBuffer& m_buffer; bool m_bStopThread; bool m_bNeedResync; private: cDxr3OutputThread(cDxr3OutputThread&); // no copy contructor }; // ================================== class cDxr3AudioOutThread : public cDxr3OutputThread { public: cDxr3AudioOutThread(cDxr3Interface& dxr3Device, cDxr3SyncBuffer& buffer); virtual ~cDxr3AudioOutThread() {} protected: void Action(); private: // cDxr3AudioOutThread(); // no standard constructor cDxr3AudioOutThread(cDxr3AudioOutThread&); // no copy constructor }; // ================================== class cDxr3VideoOutThread : public cDxr3OutputThread { public: cDxr3VideoOutThread(cDxr3Interface& dxr3Device, cDxr3SyncBuffer& buffer); virtual ~cDxr3VideoOutThread() {} protected: void Action(); private: // cDxr3VideoOutThread(); // no standard constructor cDxr3VideoOutThread(cDxr3VideoOutThread&); // no copy constructor }; #endif /*_DXR3OUTPUTTHREAD_H_*/