/* * dxr3outputthread.h: * * See the main source file 'dxr3.c' for copyright information and * how to reach the author. * */ #ifndef _DXR3OUTPUTTHREAD_H_ #define _DXR3OUTPUTTHREAD_H_ #include "dxr3vdrincludes.h" #include "dxr3syncbuffer.h" #include "dxr3audiodecoder.h" // ================================== class cDxr3OutputThread : public cThread { public: cDxr3OutputThread(cDxr3Interface& dxr3Device, cDxr3SyncBuffer& buffer); virtual ~cDxr3OutputThread() {Cancel();}; // virtual void Start(void) {cThread::Start()}; void SetStopSignal(); bool NeedResync() { return m_bNeedResync;}; void ClearResyncRequest() { m_bNeedResync = false;}; protected: virtual void Action() = 0; bool GetStopSignal(); cDxr3Interface& m_dxr3Device; cDxr3SyncBuffer& m_buffer; bool m_bStopThread; bool m_bNeedResync; private: cDxr3OutputThread(cDxr3OutputThread&); // no copy contructor }; // ================================== class cDxr3AudioOutThread : public cDxr3OutputThread { public: cDxr3AudioOutThread(cDxr3Interface& dxr3Device, cDxr3SyncBuffer& buffer); virtual ~cDxr3AudioOutThread() {} protected: void Action(); private: // cDxr3AudioOutThread(); // no standard constructor cDxr3AudioOutThread(cDxr3AudioOutThread&); // no copy constructor }; // ================================== class cDxr3VideoOutThread : public cDxr3OutputThread { public: cDxr3VideoOutThread(cDxr3Interface& dxr3Device, cDxr3SyncBuffer& buffer); virtual ~cDxr3VideoOutThread() {} protected: void Action(); private: // cDxr3VideoOutThread(); // no standard constructor cDxr3VideoOutThread(cDxr3VideoOutThread&); // no copy constructor }; #endif /*_DXR3OUTPUTTHREAD_H_*/