/* * dxr3unixserversocket.h: * * See the main source file 'dxr3.c' for copyright information and * how to reach the author. * */ #ifndef __DXR3_UNIX_SERVER_SOCKET_H #define __DXR3_UNIX_SERVER_SOCKET_H #include #include #include #include "dxr3vdrincludes.h" class cDxr3UnixServerSocket { public: cDxr3UnixServerSocket(const char* pFileName = "/tmp/.dxr3-ux-sock", int backlog = 5); virtual ~cDxr3UnixServerSocket(); bool WaitForConnection(void); bool GetNextMessage(void); bool IsConnected(void); protected: virtual void ProcessMessage(void) = 0; const char* m_pFileName; bool m_bConnected; int m_backlog; int m_fdServerSocket; int m_fdConnectionSocket; sockaddr_un m_addr; enum eDxr3socketMessageSize { MAX_REC_SIZE = 100 }; uint8_t m_msg[MAX_REC_SIZE]; uint8_t m_msgSize; private: cDxr3UnixServerSocket(cDxr3UnixServerSocket&); // no copy constructor }; class cDxr3StartStopSocket : public cDxr3UnixServerSocket { public: cDxr3StartStopSocket() : m_bSavedState(false) {}; virtual ~cDxr3StartStopSocket() {}; protected: void ProcessMessage(void); void SendStatus(void); bool m_bSavedState; private: cDxr3StartStopSocket(cDxr3StartStopSocket&); // no copy constructor }; class cDxr3StartStopThread : public cThread { public: cDxr3StartStopThread() {}; virtual ~cDxr3StartStopThread() {}; protected: virtual void Action(void); private: cDxr3StartStopThread(cDxr3StartStopThread&); // no copy constructor }; #endif // __DXR3_UNIX_SERVER_SOCKET_H