/*
* _ _ _ _ _____
* __ ____| |_ __ _ __ | |_ _ __ _(_)_ __ __| |_ ___ _|___ /
* \ \ / / _` | '__|____| '_ \| | | | |/ _` | | '_ \ _____ / _` \ \/ / '__||_ \
* \ V / (_| | | |_____| |_) | | |_| | (_| | | | | |_____| (_| |> <| | ___) |
* \_/ \__,_|_| | .__/|_|\__,_|\__, |_|_| |_| \__,_/_/\_\_| |____/
* |_| |___/
*
* Copyright (C) 2009 Christian Gmeiner
*
* This file is part of vdr-plugin-dxr3.
*
* vdr-plugin-dxr3 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation version 2.
*
* vdr-plugin-dxr3 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with dxr3-plugin. If not, see .
*
*/
#ifndef SPUREGION_H
#define SPUREGION_H
#include
const static int MAX_COLORS = 4;
const static int MAX_SECTIONS = 15; // we can support up to 15 sections per region
struct sSection {
uint16_t startColumn;
uint8_t cmap[16];
tIndex colIndex[MAX_COLORS];
uint8_t usedColors;
};
class cSpuRegion {
public:
cSpuRegion();
uint16_t startLine;
uint16_t endLine;
uint8_t openSections();
sSection *section(uint8_t num);
bool addColIndex(tIndex idx);
bool containsColIndex(tIndex idx);
private:
uint8_t usedSections;
sSection sections[MAX_SECTIONS];
};
#endif // SPUREGION_H