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/*
* dxr3device.c
*
* Copyright (C) 2002-2004 Kai Möller
* Copyright (C) 2004 Christian Gmeiner
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include "dxr3device.h"
#include "dxr3interface.h"
#include "dxr3tools.h"
#include "dxr3osd.h"
#include "dxr3audio-oss.h"
#include "dxr3audio-alsa.h"
#include "dxr3pesframe.h"
// ==================================
//! constructor
cDxr3Device::cDxr3Device() : pluginOn(true)
{
m_spuDecoder = NULL;
// TODO: this will be later the place,
// where we will decide what kind of
// audio output system we will use.
audioOut = new cAudioOss();
//audioOut = new cAudioAlsa();
audioOut->openDevice();
m_DemuxDevice.setAudio(audioOut);
}
// ==================================
cDxr3Device::~cDxr3Device()
{
audioOut->releaseDevice();
delete audioOut;
if (m_spuDecoder)
delete m_spuDecoder;
}
// ==================================
void cDxr3Device::MakePrimaryDevice(bool On)
{
#if VDRVERSNUM >= 10711
cDevice::MakePrimaryDevice(On);
#endif
if (On) {
new cDxr3OsdProvider();
}
}
// replaying
// ==================================
//! do we have an mpeg2 decoder?
bool cDxr3Device::HasDecoder() const
{
// sure we have one ;)
return true;
}
// ==================================
//! can we replay vdr recordings?
bool cDxr3Device::CanReplay() const
{
// also sure...
return true;
}
// ==================================
bool cDxr3Device::SetPlayMode(ePlayMode PlayMode)
{
dsyslog("[dxr3-device] setting playmode %d", PlayMode);
if (PlayMode != pmExtern_THIS_SHOULD_BE_AVOIDED) {
turnPlugin(true);
return true;
}
switch (PlayMode) {
case pmExtern_THIS_SHOULD_BE_AVOIDED:
turnPlugin(false);
break;
case pmNone:
//m_DemuxDevice.Stop();
break;
case pmAudioVideo:
case pmAudioOnly:
case pmAudioOnlyBlack:
case pmVideoOnly:
m_PlayMode = PlayMode;
}
return true;
}
// ==================================
int64_t cDxr3Device::GetSTC()
{
return cDxr3Interface::instance()->GetPts();
}
// ==================================
void cDxr3Device::TrickSpeed(int Speed)
{
dsyslog("dxr3: device: tricspeed: %d", Speed);
m_DemuxDevice.SetTrickMode(DXR3_FAST, Speed);
}
// ==================================
//! clear our demux buffer
void cDxr3Device::Clear()
{
m_DemuxDevice.Clear();
cDevice::Clear();
}
// ==================================
//! play a recording
void cDxr3Device::Play()
{
m_DemuxDevice.SetReplayMode();
}
// ==================================
//! puts the device into "freeze frame" mode
void cDxr3Device::Freeze()
{
m_DemuxDevice.SetTrickMode(DXR3_FREEZE);
}
// ==================================
void cDxr3Device::Mute()
{
audioOut->mute();
cDevice::Mute();
}
// ==================================
//! displays the given I-frame as a still picture.
void cDxr3Device::StillPicture(const uchar *Data, int Length)
{
// clear used buffers of output threads
m_DemuxDevice.StillPicture();
// we need to check if Data points to a pes
// frame or to non-pes data. This could be the
// case for the radio-Plugin, which points to an
// elementary stream.
cDxr3PesFrame frame;
if (frame.parse(Data, Length)) {
// TODO
} else {
// TODO
}
}
// ==================================
bool cDxr3Device::Poll(cPoller &Poller, int TimeoutMs)
{
if ((m_DemuxDevice.GetDemuxMode() == DXR3_DEMUX_TRICK_MODE &&
m_DemuxDevice.GetTrickState() == DXR3_FREEZE)) {
cCondWait::SleepMs(TimeoutMs);
return false;
}
return m_DemuxDevice.Poll(TimeoutMs); // Poller.Poll(TimeoutMs);
}
// ==================================
//! actually plays the given data block as video
int cDxr3Device::PlayVideo(const uchar *Data, int Length)
{
if (!pluginOn) {
return Length;
}
return m_DemuxDevice.DemuxPes(Data, Length, false);
}
// ==================================
// plays additional audio streams, like Dolby Digital
int cDxr3Device::PlayAudio(const uchar *Data, int Length, uchar Id)
{
if (!pluginOn) {
return Length;
}
bool isAc3 = ((Id & 0xF0) == 0x80) || Id == 0xbd;
if (m_PlayMode == pmAudioOnly) {
return m_DemuxDevice.DemuxAudioPes(Data, Length);
} else {
return m_DemuxDevice.DemuxPes(Data, Length, isAc3);
}
}
#if VDRVERSNUM >= 10710
void cDxr3Device::GetVideoSize(int &Width, int &Height, double &VideoAspect)
{
cDxr3Interface::instance()->dimension((uint32_t&)Width, (uint32_t&)Height);
uint32_t aspect = cDxr3Interface::instance()->GetAspectRatio();
if (aspect == EM8300_ASPECTRATIO_4_3) {
VideoAspect = 4.0 / 3.0;
} else {
VideoAspect = 16.0 / 9.0;
}
}
#endif
// additional functions
// ==================================
void cDxr3Device::SetVideoFormat(bool VideoFormat16_9)
{
cDxr3Interface::instance()->SetAspectRatio(
VideoFormat16_9 ? EM8300_ASPECTRATIO_16_9 : EM8300_ASPECTRATIO_4_3);
}
// ==================================
//! sets volume for audio output
void cDxr3Device::SetVolumeDevice(int Volume)
{
audioOut->setVolume(Volume);
}
// ==================================
//! sets audio channel for audio output (stereo, mono left, mono right)
void cDxr3Device::SetAudioChannelDevice(int AudioChannel)
{
audioOut->setAudioChannel(AudioChannel);
}
int cDxr3Device::GetAudioChannelDevice()
{
return audioOut->getAudioChannel();
}
void cDxr3Device::SetDigitalAudioDevice(bool on)
{
audioOut->setDigitalAudio(on);
}
// ==================================
// get spudecoder
cSpuDecoder *cDxr3Device::GetSpuDecoder()
{
if (!m_spuDecoder && IsPrimaryDevice()) {
m_spuDecoder = new cDxr3SpuDecoder();
}
return m_spuDecoder;
}
void cDxr3Device::turnPlugin(bool on)
{
// we have support for a very unique thing.
// it is possible to release the current
// used dxr3 device and make it so usable
// for other programs.
// and the unique thing is that VDR can run
// without interrupting it.
if (on) {
// check if we already at 'on' state
if (pluginOn) {
return;
}
// get full control over device
cDxr3Interface::instance()->ClaimDevices();
audioOut->openDevice();
// enable pes packet processing
pluginOn = true;
} else {
// check if we already at 'off' state
if (!pluginOn) {
return;
}
// clear buffer
m_DemuxDevice.Clear();
// release device and give control to somebody else
Tools::WriteInfoToOsd(tr("DXR3: releasing devices"));
cDxr3Interface::instance()->ReleaseDevices();
audioOut->releaseDevice();
// disable pes packet processing
pluginOn = false;
}
}
// Local variables:
// mode: c++
// c-file-style: "stroustrup"
// c-file-offsets: ((inline-open . 0))
// tab-width: 4;
// indent-tabs-mode: nil
// End:
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