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/*
* dxr3dolbydigital.h
*
* Copyright (C) 2004 Christian Gmeiner
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*
*/

#ifndef _DXR3_DOLBYDIGITAL_H_
#define _DXR3_DOLBYDIGITAL_H_

#include "dxr3vdrincludes.h"

// ==================================
//! interface to vdr to output dolby digital via dxr3
/*
	With this class it is possible to listen real ac3 from
	vdr :)
*/
class cDxr3DolbyDigital : public cAudio, private cThread 
{
public:
	cDxr3DolbyDigital()	{}
#if VDRVERSNUM > 10320
	virtual void Play(const uchar *Data, int Length, uchar Id);
#else
	virtual void Play(const uchar *Data, int Length);
#endif
	virtual void Mute(bool On);
	virtual void Clear();

private:
	virtual void Action();
};

#endif /*_DXR3_DOLBYDIGITAL_H_*/

// Local variables:
// mode: c++
// c-file-style: "stroustrup"
// c-file-offsets: ((inline-open . 0))
// indent-tabs-mode: t
// End: