blob: 740315a1af08a10b60e5ea67b50a0449ac363d4c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
/*
* dxr3ffmpeg.h
*
* Copyright (C) 2004 Christian Gmeiner
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#ifndef _DXR3_FFMPEG_H_
#define _DXR3_FFMPEG_H_
extern "C"
{
#include <avcodec.h>
};
#include <string.h>
#include "dxr3singleton.h"
// ==================================
//! a codec used by this plugin
struct Dxr3Codec
{
Dxr3Codec() : Open(false) {}
AVCodec* codec; ///< ffmpeg's AVCodec
AVCodecContext codec_context; ///< ffmpeg's AVCodecContext
enum CodecID id; ///< id's from ffmpeg - like CODEC_ID_MP2
bool Open; ///< is codec open?
};
// ==================================
// class to work with ffmpeg
/*!
With cDxr3Ffmepg you can easily handle as many
codecs as you want.
At the moment we need this only for
the audiodecoder, but in future i want to use
it for ohter nice stuff :)
*/
class cDxr3Ffmepg : public Singleton<cDxr3Ffmepg>
{
public:
cDxr3Ffmepg();
~cDxr3Ffmepg() {}
bool FindCodec(struct Dxr3Codec& Codec);
bool OpenCodec(struct Dxr3Codec& Codec);
void CloseCodec(struct Dxr3Codec& Codec);
private:
cDxr3Ffmepg(cDxr3Ffmepg&); // no copy constructor
};
#endif /*_DXR3_FFMPEG_H_*/
|