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/*
 * dxr3outputthread.h
 *
 * Copyright (C) 2002-2004 Kai Möller
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation; either version 2.1
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 */

#ifndef _DXR3OUTPUTTHREAD_H_
#define _DXR3OUTPUTTHREAD_H_

#include "dxr3vdrincludes.h"
#include "dxr3syncbuffer.h"
#include "dxr3audiodecoder.h"

// ==================================
class cDxr3OutputThread : public cThread 
{
 public:
  cDxr3OutputThread(cDxr3Interface& dxr3Device, cDxr3SyncBuffer& buffer);
  virtual ~cDxr3OutputThread() {Cancel();};

  // virtual void Start(void) {cThread::Start()};
  void SetStopSignal();
  bool NeedResync()			{ return m_bNeedResync;};
  void ClearResyncRequest()	{ m_bNeedResync = false;};

 protected:
  virtual void Action() = 0;
  bool GetStopSignal();

  cDxr3Interface& m_dxr3Device;
  cDxr3SyncBuffer& m_buffer;
  bool m_bStopThread;
  bool m_bNeedResync;

 private:
  cDxr3OutputThread(cDxr3OutputThread&); // no copy contructor
};

// ==================================
class cDxr3AudioOutThread : public cDxr3OutputThread 
{
 public:
  cDxr3AudioOutThread(cDxr3Interface& dxr3Device, cDxr3SyncBuffer& buffer);
  virtual ~cDxr3AudioOutThread() {}
    
 protected:    
  void Action();

 private:
  //    cDxr3AudioOutThread(); // no standard constructor
  cDxr3AudioOutThread(cDxr3AudioOutThread&); // no copy constructor        
};

// ==================================
class cDxr3VideoOutThread : public cDxr3OutputThread 
{
 public:
  cDxr3VideoOutThread(cDxr3Interface& dxr3Device, cDxr3SyncBuffer& buffer);
  virtual ~cDxr3VideoOutThread() {}

 protected:    
  void Action();

 private:
  //    cDxr3VideoOutThread(); // no standard constructor
  cDxr3VideoOutThread(cDxr3VideoOutThread&); // no copy constructor
};

#endif /*_DXR3OUTPUTTHREAD_H_*/