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/*
* dxr3outputthread.h
*
* Copyright (C) 2002-2004 Kai Möller
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#ifndef _DXR3OUTPUTTHREAD_H_
#define _DXR3OUTPUTTHREAD_H_
#include "dxr3vdrincludes.h"
#include "dxr3syncbuffer.h"
#include "dxr3audiodecoder.h"
// ==================================
class cDxr3OutputThread : public cThread
{
public:
cDxr3OutputThread(cDxr3Interface& dxr3Device, cDxr3SyncBuffer& buffer);
virtual ~cDxr3OutputThread() {Cancel();};
// virtual void Start(void) {cThread::Start()};
void SetStopSignal();
bool NeedResync() { return m_bNeedResync;};
void ClearResyncRequest() { m_bNeedResync = false;};
protected:
virtual void Action() = 0;
bool GetStopSignal();
cDxr3Interface& m_dxr3Device;
cDxr3SyncBuffer& m_buffer;
bool m_bStopThread;
bool m_bNeedResync;
private:
cDxr3OutputThread(cDxr3OutputThread&); // no copy contructor
};
// ==================================
class cDxr3AudioOutThread : public cDxr3OutputThread
{
public:
cDxr3AudioOutThread(cDxr3Interface& dxr3Device, cDxr3SyncBuffer& buffer);
virtual ~cDxr3AudioOutThread() {}
protected:
void Action();
private:
// cDxr3AudioOutThread(); // no standard constructor
cDxr3AudioOutThread(cDxr3AudioOutThread&); // no copy constructor
};
// ==================================
class cDxr3VideoOutThread : public cDxr3OutputThread
{
public:
cDxr3VideoOutThread(cDxr3Interface& dxr3Device, cDxr3SyncBuffer& buffer);
virtual ~cDxr3VideoOutThread() {}
protected:
void Action();
private:
// cDxr3VideoOutThread(); // no standard constructor
cDxr3VideoOutThread(cDxr3VideoOutThread&); // no copy constructor
};
#endif /*_DXR3OUTPUTTHREAD_H_*/
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