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/*
* dxr3spudecoder.c
*
* Copyright (C) 2004 Christian Gmeiner
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#include "dxr3spudecoder.h"
// ==================================
// ! constructor
cDxr3SpuDecoder::cDxr3SpuDecoder() : m_Interface(cDxr3Interface::Instance()), m_visible(false)
{
}
// ==================================
// ! send spu data to dxr3
#if VDRVERSNUM >= 10318
void cDxr3SpuDecoder::processSPU(uint32_t pts, uint8_t * buf, bool AllowedShow)
#else
void cDxr3SpuDecoder::processSPU(uint32_t pts, uint8_t * buf)
#endif
{
// size are the first two bits of buf
// size = (buf[0] << 8) + buf[1]
m_Interface.WriteSpu(buf, (buf[0] << 8) + buf[1]);
}
// ==================================
// ! get scalemode - needed only to compile with VDR >= 1.3.22
cSpuDecoder::eScaleMode cDxr3SpuDecoder::getScaleMode(void)
{
return eSpuNormal; // XXX: what... but this is unused in VDR <= 1.3.23
}
// ==================================
// ! set scalemode - not needed
void cDxr3SpuDecoder::setScaleMode(cSpuDecoder::eScaleMode ScaleMode)
{
// not needed
}
// ==================================
// ! send palette to dxr3
void cDxr3SpuDecoder::setPalette(uint32_t * pal)
{
m_Interface.SetPalette(pal);
}
// ==================================
// ! send highlight to dxr3
void cDxr3SpuDecoder::setHighlight(uint16_t sx, uint16_t sy, uint16_t ex, uint16_t ey, uint32_t palette)
{
m_Interface.SetButton(sx, sy, ex, ey, palette);
}
// ==================================
// ! clear highlight
void cDxr3SpuDecoder::clearHighlight(void)
{
m_Interface.ClearButton();
}
// ==================================
// ! draw nav, subtilte, ...
void cDxr3SpuDecoder::Draw(void)
{
m_visible = true;
}
// ==================================
// ! hide nav, subtilte, ...
void cDxr3SpuDecoder::Hide(void)
{
m_visible = false;
}
// ==================================
// ! clear highlight and osd
void cDxr3SpuDecoder::Empty(void)
{
m_Interface.ClearOsd();
}
// ==================================
// ! set pts
int cDxr3SpuDecoder::setTime(uint32_t pts)
{
return (pts == 0) ? 0 : 1;
}
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