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+#include <vdr/player.h>
+#include <vdr/thread.h>
+
+class myDvbPlayer;
+
+class myDvbPlayerControl : public cControl {
+private:
+ myDvbPlayer *player;
+public:
+ myDvbPlayerControl(const char *FileName);
+ // Sets up a player for the given file.
+ virtual ~myDvbPlayerControl();
+ bool Active(void);
+ void Stop(void);
+ // Stops the current replay session (if any).
+ void Pause(void);
+ // Pauses the current replay session, or resumes a paused session.
+ void Play(void);
+ // Resumes normal replay mode.
+ void Forward(void);
+ // Runs the current replay session forward at a higher speed.
+ void Backward(void);
+ // Runs the current replay session backwards at a higher speed.
+ int SkipFrames(int Frames);
+ // Returns the new index into the current replay session after skipping
+ // the given number of frames (no actual repositioning is done!).
+ // The sign of 'Frames' determines the direction in which to skip.
+ void SkipSeconds(int Seconds);
+ // Skips the given number of seconds in the current replay session.
+ // The sign of 'Seconds' determines the direction in which to skip.
+ // Use a very large negative value to go all the way back to the
+ // beginning of the recording.
+ bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false);
+ // Returns the current and total frame index, optionally snapped to the
+ // nearest I-frame.
+ bool GetReplayMode(bool &Play, bool &Forward, int &Speed);
+ // Returns the current replay mode (if applicable).
+ // 'Play' tells whether we are playing or pausing, 'Forward' tells whether
+ // we are going forward or backward and 'Speed' is -1 if this is normal
+ // play/pause mode, 0 if it is single speed fast/slow forward/back mode
+ // and >0 if this is multi speed mode.
+ void Goto(int Index, bool Still = false);
+ // Positions to the given index and displays that frame as a still picture
+ // if Still is true.
+ };