/* * Image plugin to VDR (C++) * * (C) Copyright 2004-2008 Andreas Brachold * Created: Thu Aug 5 2004 * * This code is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * Or, point your browser to http://www.gnu.org/copyleft/gpl.html */ #ifndef STILLIMAGEPLAYER_H #define STILLIMAGEPLAYER_H #include #include #include "stillimage.h" class cStillImagePlayer : public cPlayer { friend class cStillImage; protected: cStillImage m_StillImage; public: cStillImagePlayer(ePlayMode PlayMode,bool bUseDeviceStillPicture); virtual ~cStillImagePlayer(); inline unsigned int UseWidth() const { return m_StillImage.GetWidth() - (m_StillImage.GetBorderWidth()*2); } inline unsigned int UseHeight() const { return m_StillImage.GetHeight() - (m_StillImage.GetBorderHeight()*2); } protected: virtual void Activate(bool On); void Play(const uchar *Data, int Length); bool Wait(); virtual bool Worker(bool bDoIt) = 0; }; #endif