/* * Muggle plugin to VDR (C++) * * (C) 2005 Lars von Wedel, Wolfgang Rohdewald, mainly copied from * (C) 2001-2005 Stefan Huelswitt * * This code is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * Or, point your browser to http://www.gnu.org/copyleft/gpl.html */ #ifndef ___DECODER_SND_H #define ___DECODER_SND_H #define DEC_SND DEC_ID('S','N','D',' ') #define DEC_SND_STR "SND" #ifdef HAVE_SNDFILE #include #include #include #include #include #include "vdr_decoder.h" #define CDFS_MAGIC 0xCDDA // cdfs filesystem-ID // ---------------------------------------------------------------- class mgSndfile { private: SNDFILE *m_sf; std::string m_filename; void Error(const char *action); SF_INFO m_sfi; public: mgSndfile( mgItemGd *item ); ~mgSndfile(); SF_INFO* SoundfileInfo(); bool Open( bool log = true ); void Close(); sf_count_t Seek( sf_count_t frames = 0, bool relative = false ); sf_count_t Stream( int *buffer, sf_count_t frames ); }; // ---------------------------------------------------------------- class mgSndfileDecoder : public mgDecoder, public cThread { private: mgSndfile m_file; struct mgDecode m_ds; struct mad_pcm *m_pcm; unsigned long long m_index; // cMutex m_buffMutex; cCondVar m_fgCond, m_bgCond; bool m_run, m_ready; int *m_framebuff, m_deferedN, m_softCount; // void init(); bool clean(); struct mgDecode *done( eDecodeStatus status ); protected: virtual void Action(void); public: mgSndfileDecoder( mgItemGd *item ); ~mgSndfileDecoder(); virtual bool valid(void); virtual bool start(void); virtual bool stop(void); virtual bool skip(int seconds, int avail, int rate); virtual struct mgDecode *decode(); virtual mgPlayInfo *playInfo(); }; // ---------------------------------------------------------------- #endif //HAVE_SNDFILE #endif //___DECODER_SND_H