#include "hlsPlayerControl.h" cHlsPlayerControl::cHlsPlayerControl(cHlsPlayer* Player, std::string title) :cControl(Player) { player = Player; m_title = title; } cHlsPlayerControl::~cHlsPlayerControl() { } cString cHlsPlayerControl::GetHeader(void) { return m_title.c_str(); } void cHlsPlayerControl::Hide(void) { } void cHlsPlayerControl::Show(void) { } eOSState cHlsPlayerControl::ProcessKey(eKeys Key) { if (!Active()) return osEnd; if (Key == kPlayPause) { bool Play, Forward; int Speed; GetReplayMode(Play, Forward, Speed); if (Speed >= 0) Key = Play ? kPlay : kPause; else Key = Play ? kPause : kPlay; } switch (int(Key)) { // Positioning: case kPlay: case kUp: Play(); break; case kPause: case kDown: Pause(); break; case kFastRew|k_Release: case kLeft|k_Release: //if (Setup.MultiSpeedMode) break; case kFastRew: case kLeft: //Backward(); break; case kFastFwd|k_Release: case kRight|k_Release: //if (Setup.MultiSpeedMode) break; case kFastFwd: case kRight: //Forward(); break; case kRed: //TimeSearch(); break; case kGreen|k_Repeat: case kGreen: //SkipSeconds(-60); break; case kYellow|k_Repeat: case kYellow: //SkipSeconds( 60); break; case kStop: case kBlue: Hide(); Stop(); return osEnd; } return osContinue; } bool cHlsPlayerControl::Active(void) { return player && player->Active(); } void cHlsPlayerControl::Pause(void) { if(player) player->Pause(); } void cHlsPlayerControl::Play(void) { if(player) player->Play(); } void cHlsPlayerControl::Stop(void) { if(player) player->Stop(); }