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authorlouis <louis.braun@gmx.de>2016-02-06 09:55:15 +0100
committerlouis <louis.braun@gmx.de>2016-02-06 09:55:15 +0100
commitac0e6dbc8d1ea8fd24712dd03fea154cea6a7135 (patch)
tree3f8ab3640f7c0645592c8bbd0d4ce34821816ad7 /coreengine/animation.c
parent8ef68f8ab82e511ad0df96a910daa1547923633b (diff)
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fixed line breaks
Diffstat (limited to 'coreengine/animation.c')
-rw-r--r--coreengine/animation.c694
1 files changed, 347 insertions, 347 deletions
diff --git a/coreengine/animation.c b/coreengine/animation.c
index 59f4388..a5f6caf 100644
--- a/coreengine/animation.c
+++ b/coreengine/animation.c
@@ -1,347 +1,347 @@
-#include "animation.h"
-#include <math.h>
-
-/******************************************************************
-* cAnimation
-******************************************************************/
-cAnimation::cAnimation(cScrollable *scrollable) : cThread("scroller") {
- this->scrollable = scrollable;
- this->detachable = NULL;
- this->fadable = NULL;
- this->shiftable = NULL;
- this->blinkable = NULL;
- waitOnWakeup = false;
- doAnimation = true;
- modeIn = false;
- blinkFunc = -1;
-}
-
-cAnimation::cAnimation(cDetachable *detachable, bool wait, bool animation) : cThread("detached") {
- this->scrollable = NULL;
- this->detachable = detachable;
- this->fadable = NULL;
- this->shiftable = NULL;
- this->blinkable = NULL;
- waitOnWakeup = wait;
- doAnimation = animation;
- modeIn = false;
- blinkFunc = -1;
-}
-
-cAnimation::cAnimation(cFadable *fadable, bool fadein) : cThread("fadable") {
- this->scrollable = NULL;
- this->detachable = NULL;
- this->fadable = fadable;
- this->shiftable = NULL;
- this->blinkable = NULL;
- waitOnWakeup = false;
- doAnimation = true;
- modeIn = fadein;
- blinkFunc = -1;
-}
-
-cAnimation::cAnimation(cShiftable *shiftable, cPoint &start, cPoint &end, bool shiftin) : cThread("shiftable") {
- this->scrollable = NULL;
- this->detachable = NULL;
- this->fadable = NULL;
- this->shiftable = shiftable;
- this->blinkable = NULL;
- waitOnWakeup = false;
- doAnimation = true;
- modeIn = shiftin;
- shiftstart = start;
- shiftend = end;
- blinkFunc = -1;
-}
-
-cAnimation::cAnimation(cBlinkable *blinkable, int func) : cThread("blinking") {
- this->scrollable = NULL;
- this->detachable = NULL;
- this->fadable = NULL;
- this->shiftable = NULL;
- this->blinkable = blinkable;
- waitOnWakeup = false;
- doAnimation = true;
- modeIn = false;
- blinkFunc = func;
-}
-
-cAnimation::~cAnimation(void) {
- sleepWait.Signal();
- Cancel(2);
-}
-
-void cAnimation::WakeUp(void) {
- sleepWait.Signal();
-}
-
-void cAnimation::Stop(bool deletePixmaps) {
- sleepWait.Signal();
- Cancel(2);
- if (scrollable && deletePixmaps)
- scrollable->StopScrolling();
-}
-
-void cAnimation::Action(void) {
- if (scrollable) {
- Scroll();
- } else if (detachable) {
- Detach();
- } else if (fadable) {
- Fade();
- } else if (shiftable) {
- Shift();
- } else if (blinkable) {
- Blink();
- }
-}
-
-void cAnimation::Sleep(int duration) {
- //sleep should wake up itself, so no infinit wait allowed
- if (duration <= 0)
- return;
- sleepWait.Wait(duration);
-}
-
-void cAnimation::Wait(void) {
- //wait has to be waked up from outside
- sleepWait.Wait(0);
-}
-
-void cAnimation::Scroll(void) {
- int delay = scrollable->ScrollDelay();
- Sleep(delay);
- if (!Running()) return;
-
- eOrientation orientation = scrollable->ScrollOrientation();
- int scrollTotal = 0;
- if (orientation == eOrientation::horizontal) {
- scrollTotal = scrollable->ScrollWidth();
- } else if (orientation == eOrientation::vertical) {
- scrollTotal = scrollable->ScrollHeight();
- }
-
- eScrollMode mode = scrollable->ScrollMode();
- bool carriageReturn = (mode == eScrollMode::carriagereturn) ? true : false;
-
- eScrollSpeed speed = scrollable->ScrollSpeed();
- int frameTime = 30;
- if (speed == eScrollSpeed::slow)
- frameTime = 50;
- else if (speed == eScrollSpeed::medium)
- frameTime = 30;
- else if (speed == eScrollSpeed::fast)
- frameTime = 15;
-
- if (!Running()) return;
-
- scrollable->StartScrolling();
-
- int drawPortX = 0;
- int drawPortY = 0;
- int scrollDelta = 1;
-
- bool doSleep = false;
- while (Running()) {
- if (doSleep) {
- Sleep(delay);
- doSleep = false;
- }
- if (!Running()) return;
- uint64_t now = cTimeMs::Now();
-
- cPoint drawPortPoint(0,0);
- if (orientation == eOrientation::horizontal) {
-
- drawPortX -= scrollDelta;
- if (abs(drawPortX) > scrollTotal) {
- Sleep(delay);
- if (carriageReturn) {
- drawPortX = 0;
- doSleep = true;
- } else {
- scrollDelta *= -1;
- drawPortX -= scrollDelta;
- }
- }
- drawPortPoint.SetX(drawPortX);
-
- } else if (orientation == eOrientation::vertical) {
-
- drawPortY -= scrollDelta;
- if (abs(drawPortY) > scrollTotal) {
- Sleep(delay);
- drawPortY = 0;
- doSleep = true;
- }
- drawPortPoint.SetY(drawPortY);
-
- }
-
- if (!Running()) return;
- scrollable->SetDrawPort(drawPortPoint);
-
- if (!Running()) return;
- scrollable->Flush();
-
- if (orientation == eOrientation::horizontal && !carriageReturn && (drawPortX == 0)) {
- scrollDelta *= -1;
- doSleep = true;
- }
-
- int delta = cTimeMs::Now() - now;
- if (delta < frameTime)
- Sleep(frameTime - delta);
- }
-}
-
-void cAnimation::Detach(void) {
- if (waitOnWakeup) {
- Wait();
- int delay = 100 + detachable->Delay();
- Sleep(delay);
- } else {
- int delay = detachable->Delay();
- Sleep(delay);
- }
- if (!Running()) return;
- detachable->ParseDetached();
- if (!Running()) return;
- detachable->RenderDetached();
- if (!Running()) return;
- detachable->Flush();
- if (!Running()) return;
- if (doAnimation) {
- detachable->StartAnimation();
- }
-}
-
-void cAnimation::Fade(void) {
- int fadetime = fadable->FadeTime();
- int frametime = 1000 / FPS;
- int step = 100.0f / ((double)fadetime / (double)frametime);
- uint64_t start = cTimeMs::Now();
- int transparency = 0;
- if (modeIn) {
- transparency = 100 - step;
- } else {
- transparency = step;
- }
- //wait configured delay if not already done by detacher
- if (!fadable->Detached()) {
- int delay = fadable->Delay();
- if (delay > 0)
- Sleep(delay);
- }
- while (Running() || !modeIn) {
- uint64_t now = cTimeMs::Now();
- if (Running() || !modeIn)
- fadable->SetTransparency(transparency, !modeIn);
- if (Running() || !modeIn)
- fadable->Flush();
- int delta = cTimeMs::Now() - now;
- if ((Running() || !modeIn) && (delta < frametime)) {
- Sleep(frametime - delta);
- }
- if ((int)(now - start) > fadetime) {
- if ((Running() && modeIn) && transparency > 0) {
- fadable->SetTransparency(0);
- fadable->Flush();
- } else if (!modeIn && transparency < 100) {
- fadable->SetTransparency(100, true);
- fadable->Flush();
- }
- break;
- }
- if (modeIn) {
- transparency -= step;
- if (transparency < 0)
- transparency = 0;
- } else {
- transparency += step;
- if (transparency > 100)
- transparency = 100;
- }
- }
-}
-
-void cAnimation::Shift(void) {
- int shifttime = shiftable->ShiftTime();
- eShiftMode mode = (eShiftMode)shiftable->ShiftMode();
- //in shiftmode slowedDown shifting is done starting with slowratio % faster
- //at start. Then speed reduces linear to (100 - slowratio)% at end
- //for me 60 is a nice value :-)
- int slowRatio = 60;
-
- int frametime = 1000 / FPS;
- int steps = (double)shifttime / (double)frametime;
- int stepXLinear = 0;
- int stepYLinear = 0;
- if (shiftstart.X() == shiftend.X()) {
- stepYLinear = (shiftend.Y() - shiftstart.Y()) / steps;
- } else if (shiftstart.Y() == shiftend.Y()) {
- stepXLinear = (shiftend.X() - shiftstart.X()) / steps;
- } else {
- stepXLinear = (shiftend.X() - shiftstart.X()) / steps;
- stepYLinear = (shiftend.Y() - shiftstart.Y()) / steps;
- }
- int stepX = stepXLinear;
- int stepY = stepYLinear;
-
- cPoint pos;
- if (modeIn)
- pos = shiftstart;
- else
- pos = shiftend;
-
- //wait configured delay if not already done by detacher
- if (!shiftable->Detached()) {
- int delay = shiftable->Delay();
- if (delay > 0)
- Sleep(delay);
- }
- uint64_t start = cTimeMs::Now();
- while (Running() || !modeIn) {
- uint64_t now = cTimeMs::Now();
- if (Running() || !modeIn)
- shiftable->SetPosition(pos, shiftend);
- if (Running() || !modeIn)
- shiftable->Flush();
- int delta = cTimeMs::Now() - now;
- if ((Running() || !modeIn) && (delta < frametime)) {
- cCondWait::SleepMs(frametime - delta);
- }
- if ((int)(now - start) > shifttime) {
- if ((Running() && modeIn) && pos != shiftend) {
- shiftable->SetPosition(shiftend, shiftend);
- shiftable->Flush();
- }
- break;
- }
- if (mode == eShiftMode::slowedDown) {
- double t = (double)(now - start) / (double)shifttime;
- double factor = 1.0f + (double)slowRatio / 100.0f - 2.0f * ((double)slowRatio / 100.0f) * t;
- stepX = stepXLinear * factor;
- stepY = stepYLinear * factor;
- }
- if (modeIn) {
- pos.Set(pos.X() + stepX, pos.Y() + stepY);
- } else {
- pos.Set(pos.X() - stepX, pos.Y() - stepY);
- }
- }
-
-}
-
-void cAnimation::Blink(void) {
- int freq = blinkable->BlinkFreq(blinkFunc);
- bool blinkOn = false;
- while (Running()) {
- Sleep(freq);
- if (Running()) {
- blinkable->DoBlink(blinkFunc, blinkOn);
- blinkable->Flush();
- }
- blinkOn = !blinkOn;
- }
-}
+#include "animation.h"
+#include <math.h>
+
+/******************************************************************
+* cAnimation
+******************************************************************/
+cAnimation::cAnimation(cScrollable *scrollable) : cThread("scroller") {
+ this->scrollable = scrollable;
+ this->detachable = NULL;
+ this->fadable = NULL;
+ this->shiftable = NULL;
+ this->blinkable = NULL;
+ waitOnWakeup = false;
+ doAnimation = true;
+ modeIn = false;
+ blinkFunc = -1;
+}
+
+cAnimation::cAnimation(cDetachable *detachable, bool wait, bool animation) : cThread("detached") {
+ this->scrollable = NULL;
+ this->detachable = detachable;
+ this->fadable = NULL;
+ this->shiftable = NULL;
+ this->blinkable = NULL;
+ waitOnWakeup = wait;
+ doAnimation = animation;
+ modeIn = false;
+ blinkFunc = -1;
+}
+
+cAnimation::cAnimation(cFadable *fadable, bool fadein) : cThread("fadable") {
+ this->scrollable = NULL;
+ this->detachable = NULL;
+ this->fadable = fadable;
+ this->shiftable = NULL;
+ this->blinkable = NULL;
+ waitOnWakeup = false;
+ doAnimation = true;
+ modeIn = fadein;
+ blinkFunc = -1;
+}
+
+cAnimation::cAnimation(cShiftable *shiftable, cPoint &start, cPoint &end, bool shiftin) : cThread("shiftable") {
+ this->scrollable = NULL;
+ this->detachable = NULL;
+ this->fadable = NULL;
+ this->shiftable = shiftable;
+ this->blinkable = NULL;
+ waitOnWakeup = false;
+ doAnimation = true;
+ modeIn = shiftin;
+ shiftstart = start;
+ shiftend = end;
+ blinkFunc = -1;
+}
+
+cAnimation::cAnimation(cBlinkable *blinkable, int func) : cThread("blinking") {
+ this->scrollable = NULL;
+ this->detachable = NULL;
+ this->fadable = NULL;
+ this->shiftable = NULL;
+ this->blinkable = blinkable;
+ waitOnWakeup = false;
+ doAnimation = true;
+ modeIn = false;
+ blinkFunc = func;
+}
+
+cAnimation::~cAnimation(void) {
+ sleepWait.Signal();
+ Cancel(2);
+}
+
+void cAnimation::WakeUp(void) {
+ sleepWait.Signal();
+}
+
+void cAnimation::Stop(bool deletePixmaps) {
+ sleepWait.Signal();
+ Cancel(2);
+ if (scrollable && deletePixmaps)
+ scrollable->StopScrolling();
+}
+
+void cAnimation::Action(void) {
+ if (scrollable) {
+ Scroll();
+ } else if (detachable) {
+ Detach();
+ } else if (fadable) {
+ Fade();
+ } else if (shiftable) {
+ Shift();
+ } else if (blinkable) {
+ Blink();
+ }
+}
+
+void cAnimation::Sleep(int duration) {
+ //sleep should wake up itself, so no infinit wait allowed
+ if (duration <= 0)
+ return;
+ sleepWait.Wait(duration);
+}
+
+void cAnimation::Wait(void) {
+ //wait has to be waked up from outside
+ sleepWait.Wait(0);
+}
+
+void cAnimation::Scroll(void) {
+ int delay = scrollable->ScrollDelay();
+ Sleep(delay);
+ if (!Running()) return;
+
+ eOrientation orientation = scrollable->ScrollOrientation();
+ int scrollTotal = 0;
+ if (orientation == eOrientation::horizontal) {
+ scrollTotal = scrollable->ScrollWidth();
+ } else if (orientation == eOrientation::vertical) {
+ scrollTotal = scrollable->ScrollHeight();
+ }
+
+ eScrollMode mode = scrollable->ScrollMode();
+ bool carriageReturn = (mode == eScrollMode::carriagereturn) ? true : false;
+
+ eScrollSpeed speed = scrollable->ScrollSpeed();
+ int frameTime = 30;
+ if (speed == eScrollSpeed::slow)
+ frameTime = 50;
+ else if (speed == eScrollSpeed::medium)
+ frameTime = 30;
+ else if (speed == eScrollSpeed::fast)
+ frameTime = 15;
+
+ if (!Running()) return;
+
+ scrollable->StartScrolling();
+
+ int drawPortX = 0;
+ int drawPortY = 0;
+ int scrollDelta = 1;
+
+ bool doSleep = false;
+ while (Running()) {
+ if (doSleep) {
+ Sleep(delay);
+ doSleep = false;
+ }
+ if (!Running()) return;
+ uint64_t now = cTimeMs::Now();
+
+ cPoint drawPortPoint(0,0);
+ if (orientation == eOrientation::horizontal) {
+
+ drawPortX -= scrollDelta;
+ if (abs(drawPortX) > scrollTotal) {
+ Sleep(delay);
+ if (carriageReturn) {
+ drawPortX = 0;
+ doSleep = true;
+ } else {
+ scrollDelta *= -1;
+ drawPortX -= scrollDelta;
+ }
+ }
+ drawPortPoint.SetX(drawPortX);
+
+ } else if (orientation == eOrientation::vertical) {
+
+ drawPortY -= scrollDelta;
+ if (abs(drawPortY) > scrollTotal) {
+ Sleep(delay);
+ drawPortY = 0;
+ doSleep = true;
+ }
+ drawPortPoint.SetY(drawPortY);
+
+ }
+
+ if (!Running()) return;
+ scrollable->SetDrawPort(drawPortPoint);
+
+ if (!Running()) return;
+ scrollable->Flush();
+
+ if (orientation == eOrientation::horizontal && !carriageReturn && (drawPortX == 0)) {
+ scrollDelta *= -1;
+ doSleep = true;
+ }
+
+ int delta = cTimeMs::Now() - now;
+ if (delta < frameTime)
+ Sleep(frameTime - delta);
+ }
+}
+
+void cAnimation::Detach(void) {
+ if (waitOnWakeup) {
+ Wait();
+ int delay = 100 + detachable->Delay();
+ Sleep(delay);
+ } else {
+ int delay = detachable->Delay();
+ Sleep(delay);
+ }
+ if (!Running()) return;
+ detachable->ParseDetached();
+ if (!Running()) return;
+ detachable->RenderDetached();
+ if (!Running()) return;
+ detachable->Flush();
+ if (!Running()) return;
+ if (doAnimation) {
+ detachable->StartAnimation();
+ }
+}
+
+void cAnimation::Fade(void) {
+ int fadetime = fadable->FadeTime();
+ int frametime = 1000 / FPS;
+ int step = 100.0f / ((double)fadetime / (double)frametime);
+ uint64_t start = cTimeMs::Now();
+ int transparency = 0;
+ if (modeIn) {
+ transparency = 100 - step;
+ } else {
+ transparency = step;
+ }
+ //wait configured delay if not already done by detacher
+ if (!fadable->Detached()) {
+ int delay = fadable->Delay();
+ if (delay > 0)
+ Sleep(delay);
+ }
+ while (Running() || !modeIn) {
+ uint64_t now = cTimeMs::Now();
+ if (Running() || !modeIn)
+ fadable->SetTransparency(transparency, !modeIn);
+ if (Running() || !modeIn)
+ fadable->Flush();
+ int delta = cTimeMs::Now() - now;
+ if ((Running() || !modeIn) && (delta < frametime)) {
+ Sleep(frametime - delta);
+ }
+ if ((int)(now - start) > fadetime) {
+ if ((Running() && modeIn) && transparency > 0) {
+ fadable->SetTransparency(0);
+ fadable->Flush();
+ } else if (!modeIn && transparency < 100) {
+ fadable->SetTransparency(100, true);
+ fadable->Flush();
+ }
+ break;
+ }
+ if (modeIn) {
+ transparency -= step;
+ if (transparency < 0)
+ transparency = 0;
+ } else {
+ transparency += step;
+ if (transparency > 100)
+ transparency = 100;
+ }
+ }
+}
+
+void cAnimation::Shift(void) {
+ int shifttime = shiftable->ShiftTime();
+ eShiftMode mode = (eShiftMode)shiftable->ShiftMode();
+ //in shiftmode slowedDown shifting is done starting with slowratio % faster
+ //at start. Then speed reduces linear to (100 - slowratio)% at end
+ //for me 60 is a nice value :-)
+ int slowRatio = 60;
+
+ int frametime = 1000 / FPS;
+ int steps = (double)shifttime / (double)frametime;
+ int stepXLinear = 0;
+ int stepYLinear = 0;
+ if (shiftstart.X() == shiftend.X()) {
+ stepYLinear = (shiftend.Y() - shiftstart.Y()) / steps;
+ } else if (shiftstart.Y() == shiftend.Y()) {
+ stepXLinear = (shiftend.X() - shiftstart.X()) / steps;
+ } else {
+ stepXLinear = (shiftend.X() - shiftstart.X()) / steps;
+ stepYLinear = (shiftend.Y() - shiftstart.Y()) / steps;
+ }
+ int stepX = stepXLinear;
+ int stepY = stepYLinear;
+
+ cPoint pos;
+ if (modeIn)
+ pos = shiftstart;
+ else
+ pos = shiftend;
+
+ //wait configured delay if not already done by detacher
+ if (!shiftable->Detached()) {
+ int delay = shiftable->Delay();
+ if (delay > 0)
+ Sleep(delay);
+ }
+ uint64_t start = cTimeMs::Now();
+ while (Running() || !modeIn) {
+ uint64_t now = cTimeMs::Now();
+ if (Running() || !modeIn)
+ shiftable->SetPosition(pos, shiftend);
+ if (Running() || !modeIn)
+ shiftable->Flush();
+ int delta = cTimeMs::Now() - now;
+ if ((Running() || !modeIn) && (delta < frametime)) {
+ cCondWait::SleepMs(frametime - delta);
+ }
+ if ((int)(now - start) > shifttime) {
+ if ((Running() && modeIn) && pos != shiftend) {
+ shiftable->SetPosition(shiftend, shiftend);
+ shiftable->Flush();
+ }
+ break;
+ }
+ if (mode == eShiftMode::slowedDown) {
+ double t = (double)(now - start) / (double)shifttime;
+ double factor = 1.0f + (double)slowRatio / 100.0f - 2.0f * ((double)slowRatio / 100.0f) * t;
+ stepX = stepXLinear * factor;
+ stepY = stepYLinear * factor;
+ }
+ if (modeIn) {
+ pos.Set(pos.X() + stepX, pos.Y() + stepY);
+ } else {
+ pos.Set(pos.X() - stepX, pos.Y() - stepY);
+ }
+ }
+
+}
+
+void cAnimation::Blink(void) {
+ int freq = blinkable->BlinkFreq(blinkFunc);
+ bool blinkOn = false;
+ while (Running()) {
+ Sleep(freq);
+ if (Running()) {
+ blinkable->DoBlink(blinkFunc, blinkOn);
+ blinkable->Flush();
+ }
+ blinkOn = !blinkOn;
+ }
+}