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authorlouis <louis.braun@gmx.de>2016-05-01 06:35:13 +0200
committerlouis <louis.braun@gmx.de>2016-05-01 06:35:13 +0200
commit5b2401caf1c5d52cfa55d96d8a5d553aa5a1168c (patch)
tree5a6a22c08999aad17158b5005279c44bbae866a4 /coreengine/viewdisplayvolume.c
parentf45af8f826ffe31ed273b9bb3319c4c5fff343a4 (diff)
downloadvdr-plugin-skindesigner-5b2401caf1c5d52cfa55d96d8a5d553aa5a1168c.tar.gz
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optimized flushes when more animations are running in parallel
Diffstat (limited to 'coreengine/viewdisplayvolume.c')
-rw-r--r--coreengine/viewdisplayvolume.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/coreengine/viewdisplayvolume.c b/coreengine/viewdisplayvolume.c
index 1cd9926..a63febc 100644
--- a/coreengine/viewdisplayvolume.c
+++ b/coreengine/viewdisplayvolume.c
@@ -40,13 +40,13 @@ void cViewVolume::SetVolume(int current, int total, bool mute) {
veVolume->Set(current, total, mute);
}
-void cViewVolume::Flush(void) {
+void cViewVolume::Flush(bool animFlush) {
if (init) {
sdOsd.LockFlush();
Render((int)eVeDisplayVolume::background);
}
Render((int)eVeDisplayVolume::volume);
- cView::Flush();
+ cView::Flush(animFlush);
}