From d31ff55b12daf71d49b4cab06272b1d3e75f4272 Mon Sep 17 00:00:00 2001 From: Johns Date: Fri, 8 Feb 2013 21:03:06 +0100 Subject: Clear buffers quicker, when replay stops. --- softhddev.c | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'softhddev.c') diff --git a/softhddev.c b/softhddev.c index 9877e8f..3cded90 100644 --- a/softhddev.c +++ b/softhddev.c @@ -1801,10 +1801,13 @@ int VideoDecodeInput(VideoStream * stream) if (!filled) { return -1; } +#if 0 // clearing for normal channel switch has no advantage if (stream->ClearClose /*|| stream->ClosingStream */ ) { int f; + // FIXME: during replay all packets are always checked + // flush buffers, if close is in the queue for (f = 0; f < filled; ++f) { avpkt = @@ -1822,6 +1825,8 @@ int VideoDecodeInput(VideoStream * stream) } stream->ClosingStream = 0; } +#endif + // // handle queued commands // @@ -2346,6 +2351,10 @@ int SetPlayMode(int play_mode) { VideoDisplayWakeup(); if (MyVideoStream->Decoder) { // tell video parser we have new stream + if (MyVideoStream->ClearClose) { // replay clear buffers on close + Clear(); // flush all buffers + MyVideoStream->ClearClose = 0; + } if (MyVideoStream->CodecID != CODEC_ID_NONE) { MyVideoStream->NewStream = 1; // tell hw decoder we are closing stream -- cgit v1.2.3