blob: 89241598e9e3f6620a7e7438b185b97612bbae92 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
|
///
/// @file audio.h @brief Audio module headerfile
///
/// Copyright (c) 2009 - 2012 by Johns. All Rights Reserved.
///
/// Contributor(s):
///
/// License: AGPLv3
///
/// This program is free software: you can redistribute it and/or modify
/// it under the terms of the GNU Affero General Public License as
/// published by the Free Software Foundation, either version 3 of the
/// License.
///
/// This program is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU Affero General Public License for more details.
///
/// $Id$
//////////////////////////////////////////////////////////////////////////////
/// @addtogroup Audio
/// @{
//----------------------------------------------------------------------------
// Prototypes
//----------------------------------------------------------------------------
extern void AudioEnqueue(const void *, int); ///< buffer audio samples
extern void AudioFlushBuffers(void); ///< flush audio buffers
extern void AudioPoller(void); ///< poll audio events/handling
extern int AudioFreeBytes(void); ///< free bytes in audio output
//extern int AudioUsedBytes(void); ///< used bytes in audio output
extern uint64_t AudioGetDelay(void); ///< get current audio delay
extern void AudioSetClock(int64_t); ///< set audio clock base
extern int64_t AudioGetClock(); ///< get current audio clock
extern void AudioSetVolume(int); ///< set volume
extern int AudioSetup(int *, int *, int); ///< setup audio output
//extern void AudioPlay(void); ///< play audio
//extern void AudioPause(void); ///< pause audio
extern void AudioIncreaseBufferTime(void); ///< use bigger buffer
extern void AudioSetDevice(const char *); ///< set PCM audio device
extern void AudioSetDeviceAC3(const char *); ///< set Passthrough device
extern void AudioInit(void); ///< setup audio module
extern void AudioExit(void); ///< cleanup and exit audio module
/// @}
|