/* * Spider-Arachnid: A plugin for the Video Disk Recorder * * Copyright (C) 2005-2007, Thomas Günther * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * $Id: game.h 87 2007-06-22 22:37:36Z tom $ */ #ifndef VDR_SPIDER_GAME_H #define VDR_SPIDER_GAME_H #include "spider.h" class SpiderSetup; class Deck; class Tableau; class Card; class Bitmap; #include #include #include /** --- class SpiderGame --------------------------------------------------- **/ class SpiderGame : public cOsdObject { private: const SpiderSetup& setup; const char* confdir; int width, height; int xPos, yPos; int xDist, yDist; cOsd* osd; Bitmap* info; const char* infoText; Deck* deck; Tableau* tableau; unsigned int currentPile; enum { cursorOnPile, selectedPile, cursorOnPack, gameOver } status; /** Start a new game */ void start(); /** Paint all pieces of the game */ void paint(); /** Paint the cursor onto a card */ void paintCursor(int x, int y); /** Paint the pack */ void paintPack(); /** Paint a final heap */ void paintFinal(unsigned int f); /** Paint a pile */ void paintPile(unsigned int p); /** Paint an empty card frame */ void paintFrame(int x, int y); /** Paint a card back */ void paintBack(int x, int y); /** Paint a card */ void paintCard(int x, int y, const Card& card); public: /** Constructor */ SpiderGame(const SpiderSetup& setup, const char* confdir); /** Destructor */ virtual ~SpiderGame(); /** Display the game on the OSD */ virtual void Show(); /** Process user events */ virtual eOSState ProcessKey(eKeys key); }; #endif // VDR_SPIDER_GAME_H