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/*
* Spider-Arachnid: A plugin for the Video Disk Recorder
*
* See the README file for copyright information and how to reach the author.
*
* $Id: game.h 22 2006-04-24 23:26:30Z tom $
*/
#ifndef VDR_SPIDER_GAME_H
#define VDR_SPIDER_GAME_H
#include "spider.h"
class SpiderSetup;
class Deck;
class Tableau;
class Card;
class Bitmap;
#include <vdr/config.h>
#include <vdr/osdbase.h>
#include <vdr/osd.h>
/** --- class SpiderGame --------------------------------------------------- **/
class SpiderGame : public cOsdObject
{
private:
const SpiderSetup& setup;
const char* confdir;
int width, height;
int xPos, yPos;
int xDist, yDist;
cOsd* osd;
Bitmap* info;
const char* infoText;
Deck* deck;
Tableau* tableau;
unsigned int currentPile;
enum { cursorOnPile, selectedPile, cursorOnPack, gameOver } status;
/** Start a new game */
void start();
/** Paint all pieces of the game */
void paint();
/** Paint the cursor onto a card */
void paintCursor(int x, int y);
/** Paint the pack */
void paintPack();
/** Paint a final heap */
void paintFinal(unsigned int f);
/** Paint a pile */
void paintPile(unsigned int p);
/** Paint an empty card frame */
void paintFrame(int x, int y);
/** Paint a card back */
void paintBack(int x, int y);
/** Paint a card */
void paintCard(int x, int y, const Card& card);
public:
/** Constructor */
SpiderGame(const SpiderSetup& setup, const char* confdir);
/** Destructor */
virtual ~SpiderGame();
/** Display the game on the OSD */
virtual void Show();
/** Process user events */
virtual eOSState ProcessKey(eKeys key);
};
#endif // VDR_SPIDER_GAME_H
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