/* * Sudoku: A plug-in for the Video Disk Recorder * * Copyright (C) 2005-2007, Thomas Günther * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "backtrack.h" using namespace BackTrack; //--- class BackTrack::Algorithm ----------------------------------------------- /** Constructor * * Constructs an backtracking algorithm to solve a problem. The problem is * implemented in 'solution' which represents a path through the decision * tree from the root to one leaf. */ Algorithm::Algorithm (Solution& solution, unsigned int max_iter) : solution(solution), max_iter(max_iter) { first = true; valid = false; level = -1; iter = 0; } /** Find the next valid solution to the problem. * * Repeated calls will find all solutions to a problem if multiple solutions * exist. */ void Algorithm::find_next_solution() { valid = find_solution(); } /** Is the current solution a valid solution? */ bool Algorithm::solution_is_valid() { return valid; } /** Reset the decision tree, i.e. the next call to 'find_solution' finds * the first valid solution. */ void Algorithm::reset() { while (level >= 0) { solution.reset_at(level); --level; } first = true; } /** Create the next leaf on the end of the solution. */ void Algorithm::create_left_leaf() { ++level; solution.set_first_at(level); } /** Backtrack through the decision tree until a node was found that hasn't * been visited, return true if an unvisited node was found. */ bool Algorithm::visit_new_node() { // If the current node is the rightmost child we must backtrack // one level because there are no more children at this level. // So we back up until we find a non-rightmost child, then // generate the child to the right. If we back up to the top // without finding an unvisted child, then all nodes have been // generated. while (level >= 0 && solution.is_last_at(level)) { solution.reset_at(level); --level; } if (level < 0) return false; solution.set_next_at(level); return true; } /** Find the next valid sibling of the last leaf, return true if a valid * sibling was found. */ bool Algorithm::find_valid_sibling() { // If the current node is not valid pass through all siblings until either // a valid sibling is found or the last sibling is reached. for (;;) { ++iter; if (max_iter != 0 && iter > max_iter) return false; if (solution.is_valid_at(level)) return true; if (solution.is_last_at(level)) return false; solution.set_next_at(level); } } /** Find the next valid solution to the problem, return true if a solution * was found. */ bool Algorithm::find_solution() { // If first time, need to create a root. if (first) { first = false; level = -1; if (solution.is_last_level(level)) return solution.is_valid_at(level); create_left_leaf(); } // Otherwise visit new node since solution contains the last solution. else if (!visit_new_node()) return false; for (;;) { if (find_valid_sibling()) { if (solution.is_last_level(level)) return true; create_left_leaf(); } else if (max_iter != 0 && iter > max_iter) return false; else if (!visit_new_node()) return false; // The tree has been exhausted, so no solution exists. } }