/* * Sudoku: A plug-in for the Video Disk Recorder * * Copyright (C) 2005-2008, Thomas Günther * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "bitmap.h" #include #include #include #include using namespace SudokuPlugin; //--- class SudokuPlugin::Bitmap ----------------------------------------------- /** Constructor */ Bitmap::Bitmap(int width, int height) : cBitmap(width, height, 4) { } /** Constructor for a bitmap with frame */ Bitmap::Bitmap(int width, int height, tColor frameColor, tColor backgroundColor) : cBitmap(width, height, 4) { DrawRectangle(0, 0, width - 1, height - 1, backgroundColor); frame(0, 0, width - 1, height - 1, frameColor); } /** Write a text into the bitmap. */ void Bitmap::text(const char* text, bool centered) { DrawRectangle(0, 0, Width() - 1, Height() - 1, clrWhite); frame(0, 0, Width() - 1, Height() - 1, clrRed); const cFont* font = cFont::GetFont(fontOsd); cTextWrapper wrapper(text, font, Width() - 10); int y = max((Height() - wrapper.Lines() * font->Height()) / 2, 0); for (int l = 0; l < wrapper.Lines(); ++l, y += font->Height()) { int x = 0; if (centered) x = max((Width() - font->Width(wrapper.GetLine(l))) / 2, 0); DrawText(x, y, wrapper.GetLine(l), clrBlack, clrWhite, font); } } /** Draw a frame into the bitmap. */ void Bitmap::frame(int x1, int y1, int x2, int y2, tColor frameColor) { DrawRectangle(x1, y1, x2, y1 + 1, frameColor); DrawRectangle(x1, y1, x1 + 1, y2, frameColor); DrawRectangle(x1, y2 - 1, x2, y2, frameColor); DrawRectangle(x2 - 1, y1, x2, y2, frameColor); }