/* * Sudoku: A plugin for the Video Disk Recorder * * See the README file for copyright information and how to reach the author. * * $Id: sudoku.cpp 11 2005-10-28 01:00:01Z tom $ */ #include "sudoku.h" #include "puzzle.h" #include "menu.h" #include "setup.h" #include "i18n.h" #include /** 'Sudoku' is a VDR plugin to generate and solve Number Place puzzles. */ namespace SudokuPlugin { /** Version number of the plugin */ static const char* VERSION = "0.1.0"; /** Short description of the plugin's purpose */ static const char* DESCRIPTION = "Sudoku - generate and solve Number Place puzzles"; /** Name of the entry in VDR's main menu */ static const char* MAINMENUENTRY = "Sudoku"; //--- class SudokuPlugin::Plugin --------------------------------------------- /** Main class of the VDR plugin 'Sudoku' */ class Plugin : public cPlugin { SetupData setup; Sudoku::Puzzle puzzle; Sudoku::Pos curr; public: /** Version number of the plugin */ virtual const char* Version() { return VERSION; } /** Localized short description of the plugin's purpose */ virtual const char* Description() { return tr(DESCRIPTION); } /** Perform the startup actions of the plugin. */ virtual bool Start(); /** Localized name of the entry in VDR's main menu */ virtual const char* MainMenuEntry() { return tr(MAINMENUENTRY); } /** OSD object that shows the plugin's main menu */ virtual cOsdObject* MainMenuAction(); /** Setup menu page to adjust the parameters of the plugin */ virtual cMenuSetupPage* SetupMenu(); /** Parse the parameters of the plugin. */ virtual bool SetupParse(const char* name, const char* value); }; } // namespace SudokuPlugin using namespace SudokuPlugin; //--- class SudokuPlugin::Plugin ----------------------------------------------- /** Perform the startup actions of the plugin. * * This method is called once at VDR's startup. */ bool Plugin::Start() { RegisterI18n(Phrases); puzzle.generate(setup.givens_count, setup.symmetric); curr = curr.center(); return true; } /** OSD object that shows the plugin's main menu * * This method is called every time the plugin's main menu entry is selected. */ cOsdObject* Plugin::MainMenuAction() { return new Menu(setup, puzzle, curr); } /** Setup menu page to adjust the parameters of the plugin * * This method is called every time the plugin's setup menu entry is selected. */ cMenuSetupPage* Plugin::SetupMenu() { return new SetupPage(setup); } /** Parse the parameters of the plugin. * * This method is called for each parameter the plugin has previously * stored in the global setup data. */ bool Plugin::SetupParse(const char* name, const char* value) { return setup.parse(name, value); } /** "Magic" hook that allows VDR to load the plugin into its memory */ VDRPLUGINCREATOR(Plugin); // Don't touch this!